DoD 1.1 FGD


[:C:]Zer0
11-14-2003, 11:29 PM
I found this in my dod folder and everyone else I talk to dont have it so here it is.

// ---------------------------------------------------------------------------------
// 1.1
// Added env_rocketshooter entity
// ---------------------------------------------------------------------------------

http://www.kingmaker-mod.com/team/Bull3t/dod.fgd

2ltben
11-15-2003, 09:48 AM
Is the nebelwerfer addition all that's in there:/

11-15-2003, 01:53 PM
I'll check :D

now I've got ym hands on the 1.1 i should be able to update mine aswell. main problem is im having trouble getting 1.1 working to test it :(

EDIT
on a quick inspection they aint fixed a dmn thing i fixed in mine.

So i'll just root out the differences between the 1.0 and 1.1 and add them to mine.

EDIT
well after running through both of them there were only 4 differences.

1- 1.1 has the rocket spawn entity
2- 1.1 changed the model dir from us-inf to allies-inf
3- 1.1 has monster_apache and monster_gargantua
4- 1.1 didn't have any in Hammer model rendering except for a couple fo items

I'm going to upload mine now wait till the date changes in my sig bfr u DL

haircut
11-16-2003, 02:46 AM
Originally posted by [:C:]Zer0
I found this in my dod folder and everyone else I talk to dont have it so here it is.

heh ... can we sticky this or get Waldo to sticky the 1.1fgd and any changes?

11-16-2003, 01:12 PM
BAH my isp sucks how teh fk long can it take to update the file.

I've had to change the link so i can get my new version up.

http://members.shaw.ca/dvdgillen/file/dod.fgd

LagAdder
11-17-2003, 12:42 PM
I wonder how the new animation system affects the 3.5beta of Hammer and if there are any plans to release a new version of the beta before the release of HL2. And if there is a way to get the submodels displayed properly.

Does anyone have details about this?
Edit: Oh, and thank you for the souped up fgd, of course! :cool:

travis
11-17-2003, 03:55 PM
still got some serious questions about mapping with steam =/

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