helmet


strider_d_3000
11-13-2003, 06:30 PM
how do u give individual class of solidier diffrent helm ie light/medium/heavy/sniper

Trigger
11-13-2003, 07:11 PM
replace the helmet model with "blank" in the qc, then add the helmets you wan't to the "body" subgroup and compile.

strider_d_3000
11-13-2003, 07:27 PM
ok i know how to add the helmet to the body goup but how do i change the qc? some where in there?
$bodygroup helmet
{
studio "helmet1"
studio "helmet2"
studio "helmet3"
studio "hair0"
studio "hair1"
blank
studio "hair3"
studio "hair4"
}

Trigger
11-13-2003, 07:42 PM
change This:
$bodygroup helmet
{
studio "helmet1"
studio "helmet2"
studio "helmet3"
studio "hair0"
studio "hair1"
blank
studio "hair3"
studio "hair4"
}

To This:
$bodygroup helmet
{
blank
blank
blank
blank
blank
blank
blank
blank
}

And that should work...

Or I suppose you could remove that group all together with no ill effect, I'm not sure on that one though.

strider_d_3000
11-13-2003, 07:59 PM
but i want a different helmet for let's say the light infantry not for the other classes. ie machine gun and heavy infantry.

strider_d_3000
11-13-2003, 09:24 PM
ok i think i get what your saying so now i have to add a helm to all the other body classes 2 right?

strider_d_3000
11-13-2003, 09:46 PM
do i import the helm to the body smd or is all this done via qc file? if i am supose to import to the smd file i cant get steam to accept the model.... ie..light_body.smd added helmet2 to the smd file...am i doing it right? i cant join game it give me error msg..how am i suppose to do this trigger???

strider_d_3000
11-15-2003, 11:51 PM
bump???

Effexx
11-16-2003, 12:51 PM
the only problem I have with attaching the helmet's to the bodies that they don't come off when you get hit in the head... I wish there were separate helmet models for each class ...


..

strider_d_3000
11-16-2003, 12:59 PM
here the problem after i put a custom helmet to like medium_body.smd (and the other bodies 2) and after i del the $bodygroup helmet
{
studio "helmet1"
studio "helmet2"
studio "helmet3"
studio "hair0"
studio "hair1"
blank
studio "hair3"
studio "hair4"
} from the *.
*.qc and compile it givese me an error msg am i doing it right or did i mess up somewhere when putting the helmet in the x_body.smd??

strider_d_3000
11-16-2003, 07:28 PM
u know like the qc says
studio "light_body"
studio "medium_body"
studio "heavy_body"
studio "mg_body"
studio "sniper_body"
{
studio "helmet1"
studio "helmet2"
studio "helmet3"
do it mean that light body get helmet1 med get 2 heavy get 3 and so on and so forth if no what is the helmet 1,2,3 have to do with the model??

Trigger
11-16-2003, 08:58 PM
It'd possible that the $bodygroup helmet is required, in that case, just replace helmet1, helmtt2, etc. with blank.

The helmet and body models do not line up like that, though I can't tell you which are which at the moment. As you can see there are five body groups and only three helmet groups.

strider_d_3000
11-16-2003, 09:13 PM
so this is what i should do right tirgger: put a helmet all the body smd and change the helmet1,2,3 in qc to blank. can i put let say helmet1 to light_body.smd? do it work that way?

Trigger
11-16-2003, 09:18 PM
Yes, I beleeve that will work. Of course, there's little point in doing it now since we need the new compiler to get the models to work with 1.1 anims. Of course for testing purposes you can still use the 1.0 anims.

strider_d_3000
11-16-2003, 09:22 PM
thanks alot man owe u one. well all i can do is wait for the compiler and then replace the animations with the new one and compile :) btw thanks u so much :)

strider_d_3000
11-17-2003, 10:27 PM
damn trigger it didnt work i get bad msg when trying to join a game with the helmet idea.. if i join game without idea it works but animations just ****ed up)) anyways i did this: i assign a helmet to each infantry ie. helmet3 to heavy and mg 1 to light 2 to sniper ie. i put the helmet smd model in the smd of the infantry this really sucks.... i was thinking am i auppose to assign faces and hair to the infantry model 2 since u told me to put a blank in the whole group of $bodygroup helmet but even if i put blank on only the 3 helmet the model still didnt work :(

Trigger
11-18-2003, 12:02 AM
So it compiles fine but it won't load in HalfLife? Have you tried a lan game or internet? Perhaps the server you were trying it on was enforcing model consistency.

strider_d_3000
11-18-2003, 12:14 AM
yes it say that last one but all th server i join say that it wont even create a game...

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.