REL - 3.1 Thompson clip version

11-11-2003, 12:58 PM

I finnaly finished it and here it is thanx to DODec...

Download and pic (

thanks for everyones support on this i hope you enjoy it :)

11-11-2003, 01:14 PM
N1 |Brutal|


11-11-2003, 01:38 PM
*** yeah been waiting for this gj man

11-11-2003, 03:00 PM
Love it ;-) VGJ m8 ! im using.

11-12-2003, 10:40 AM
Nice work BruTaLiz@tioN, i'm using the darker version, and thanks...:)

11-16-2003, 01:54 PM
It works bad with DoD1.1
the reload anime is wierd, can you please rerelease it for 1.1 ?

Thanks in advace.

11-16-2003, 06:36 PM
hmmm it seems theres been a slight change in the reload times to that of dod 1.0 for the tommy, it needs decompiling and the fps for the reload anim needs to be a little higher. Ill look into it soon, as the reload anim's for the para tommy will need tweeking aswell. If someone else would like to make the changes and release it feel free, it's only a small job but i wont get around to fixing it myself for a day or two.

11-17-2003, 02:20 PM
Why did you get rid of the 3.1 Skin :(

11-17-2003, 03:13 PM
because the default 3.1 skin is low resolution...i skinned the high res version...

11-19-2003, 09:12 AM
Can you make a 3.1 skin anyway? :(

11-19-2003, 10:55 AM
No you can't use default metal skins with this model, as i had to remap the metal uv maps to fit polygons skins, i myself have no plans to edit the default skinned model to that of the clip version tommy.

Because the default skins IMO can't compete with this (

11-19-2003, 01:34 PM
Meh, I still love my 3.1 skin :(

11-19-2003, 03:20 PM
Well there is a 3.1 tommy pack i released before making the clip version tommy, i don't know if this is what your already using, but if not check it out the only differnce besides the skins, is it does not change the clip skin when reloading.

11-20-2003, 11:57 AM
Omfg I love you!:D :D :D

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.