[SREL] High Res US Sleeve Texure (Fits on Default Sleeve Model)


Dillinger
11-11-2003, 11:07 AM
UPDATED 11/11 @ 12:30pm EST - I edited the texture, so please download again! :D

I fixed the wrinkles near the cuff of the sleeve. They just looked terrible before. I made them look a lot better and more natural.

I also got rid of that dark black line, so it transitions more natural. No more dark dark black. I think it looks a LOT better.

Picture of updated sleeve:
http://www.dayofdefeat.net/forums/attachment.php?s=&postid=280769

Updated In-game Pictures with the updated sleeve texture: http://www.dayofdefeat.net/forums/attachment.php?s=&postid=280084

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Had a bit of a delay getting the rest done, as I wanted to release these in a pack, but the British and Axis sleeves are coming soon, guys. Promise!

FEATUREs:
- Hi Res Photorealistic Cloth Texture

CREDITS:
Sleeve: Dillinger

Enjoy!

DOWNLOAD HERE (http://webpages.marshall.edu/~blessing5/sleeve.zip)

Dillinger
11-11-2003, 11:08 AM
Screenies:

http://www.dayofdefeat.net/forums/attachment.php?s=&postid=274949

http://www.dayofdefeat.net/forums/attachment.php?s=&postid=274574

Editor321
11-11-2003, 11:17 AM
very nice :D

strider_d_3000
11-11-2003, 12:20 PM
yes finally the great release!

Mortar
11-11-2003, 03:12 PM
Looking good dillinger.
what i don't like is the black edges :/

Mystic Cobra
11-11-2003, 06:59 PM
Really good.

Dillinger
11-11-2003, 07:08 PM
Originally posted by Mortar
Looking good dillinger.
what i don't like is the black edges :/ What black edges?

Smallpox
11-11-2003, 07:47 PM
oh wowsers.

Dillinger
11-11-2003, 08:17 PM
UPDATED THESE PICTURES WITH THE NEW UPDATED SLEEVE TEXTURE: 11/11 @ 12:30pm

In-game pictures:

Strider
11-11-2003, 09:06 PM
Someone installed Steam... :P

Strider
11-11-2003, 09:07 PM
P.S: the Texture size is too big...do I shrink to the right dimensions, or do I do something else...(Not familiar with increasing texutre resolution)...

Mystic Cobra
11-11-2003, 09:17 PM
That BAR looks awesome with those sleeves :)

Dillinger
11-12-2003, 09:13 AM
Originally posted by Canuck
Someone installed Steam... :P Negative. I'm playing on WON.

Dillinger
11-12-2003, 09:14 AM
Originally posted by Canuck
P.S: the Texture size is too big...do I shrink to the right dimensions, or do I do something else...(Not familiar with increasing texutre resolution)... No, read the readme. What you have to do is use HLMV to decompile the model you want, overwrite the us_sleeve.bmp with the one in the zip file, then recompile.

It sounds tricky, but once you do it once, it's very easy. :D Promise!

Quakah
11-12-2003, 09:33 AM
WOW!!!! these are nice! could you do this for the axis and the brittish to? btw, incase you might leave because dod is going on steam now for good, I'd like to thank you for everything you did for the community. thank you ;)

Mortar
11-12-2003, 09:55 AM
Originally posted by Quakah
btw, incase you might leave because dod is going on steam now for good, I'd like to thank you for everything you did for the community. thank you ;)

/me joins
:)

Dillinger
11-12-2003, 10:11 AM
I'm currently working on the British and Axis versions. Hopefully they'll be done ASAP! :)

And I doubt I'll be leaving. I figure I'll hang around and see if 1.1 gets hacked out of the Steam installer and available to WON users and if not, I'll probably get Steam again...maybe.

But I don't plan on leaving you guys any time soon. :)

Quakah
11-12-2003, 10:15 AM
best news ever :D(even better then the dod1.1 release)

Dillinger
11-12-2003, 10:19 AM
Also guys, I just updated the texture in the zip file. Please re-download. I re-edited where the fabric bunches up near the cuff. It looked terrible before.

I fixed it to look more natural and BETTER. I also lessened the dark line, so it transitions more natural. No more dark dark black.

Updated picture:

11-12-2003, 10:29 AM
Tip: try adding the colors of the original sleeves on yours, and the texture looks kickass on MaRzY's enhanced sleeves...

Dillinger
11-12-2003, 10:30 AM
I didn't like the greenish ugly color of the original sleeves, which is why you don't see them here. :)

MaRzY
11-12-2003, 10:37 AM
Good work Dillinger, looking foward to the full set....:)

and thank you...:)

Dillinger
11-12-2003, 10:50 AM
Updated in-game pictures of the sleeve using the updated texture:
http://www.dayofdefeat.net/forums/attachment.php?s=&postid=280084

And it's my pleasure, Marzy. :)

Dying Robot
11-12-2003, 01:07 PM
What BAR is that?

I've never seen that anywhere.

Dillinger
11-12-2003, 06:18 PM
A BAR reskin I did.

It's on the DoDEC.

strider_d_3000
11-12-2003, 07:17 PM
the bar youre using seem to be darker.....

Dillinger
11-12-2003, 08:24 PM
Yeah, I darkened it a bit more.

[AGM]# R0MM3L #
11-12-2003, 08:26 PM
Look very nice ;)

darkflame
12-11-2003, 02:18 PM
Can ya make them work for 128x256 textures, which is want the REAL defult size is:mad:

Trigger
12-11-2003, 02:31 PM
You can resize them yourself with little effort, or recompile the weapon models with the new sleve textuer to egt it to work. Go Here (http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=197) and scroll down a bit to get a tutorial on how to make decompiling and recompiling your models quick and easy.

Dillinger
12-12-2003, 06:53 AM
Originally posted by darkflame
Can ya make them work for 128x256 textures, which is want the REAL defult size is:mad: These aren't made to fit the default mesh. These go on the default MODEL, but are meshed at 256x512. Hence why I said "Hi res sleeve for default sleeve model".

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.