[SREL] High Res US Sleeve Texure (Fits on Default Sleeve Model)
11-11-2003, 11:07 AM
UPDATED 11/11 @ 12:30pm EST - I edited the texture, so please download again! :D
I fixed the wrinkles near the cuff of the sleeve. They just looked terrible before. I made them look a lot better and more natural.
I also got rid of that dark black line, so it transitions more natural. No more dark dark black. I think it looks a LOT better.
Picture of updated sleeve:
Updated In-game Pictures with the updated sleeve texture: http://www.dayofdefeat.net/forums/attachment.php?s=&postid=280084
Had a bit of a delay getting the rest done, as I wanted to release these in a pack, but the British and Axis sleeves are coming soon, guys. Promise!
- Hi Res Photorealistic Cloth Texture
DOWNLOAD HERE (http://webpages.marshall.edu/~blessing5/sleeve.zip)
11-11-2003, 11:08 AM
11-11-2003, 11:17 AM
very nice :D
11-11-2003, 12:20 PM
yes finally the great release!
11-11-2003, 03:12 PM
Looking good dillinger.
what i don't like is the black edges :/
11-11-2003, 06:59 PM
11-11-2003, 07:08 PM
Originally posted by Mortar
Looking good dillinger.
what i don't like is the black edges :/ What black edges?
11-11-2003, 07:47 PM
11-11-2003, 08:17 PM
UPDATED THESE PICTURES WITH THE NEW UPDATED SLEEVE TEXTURE: 11/11 @ 12:30pm
11-11-2003, 09:06 PM
Someone installed Steam... :P
11-11-2003, 09:07 PM
P.S: the Texture size is too big...do I shrink to the right dimensions, or do I do something else...(Not familiar with increasing texutre resolution)...
11-11-2003, 09:17 PM
That BAR looks awesome with those sleeves :)
11-12-2003, 09:13 AM
Originally posted by Canuck
Someone installed Steam... :P Negative. I'm playing on WON.
11-12-2003, 09:14 AM
Originally posted by Canuck
P.S: the Texture size is too big...do I shrink to the right dimensions, or do I do something else...(Not familiar with increasing texutre resolution)... No, read the readme. What you have to do is use HLMV to decompile the model you want, overwrite the us_sleeve.bmp with the one in the zip file, then recompile.
It sounds tricky, but once you do it once, it's very easy. :D Promise!
11-12-2003, 09:33 AM
WOW!!!! these are nice! could you do this for the axis and the brittish to? btw, incase you might leave because dod is going on steam now for good, I'd like to thank you for everything you did for the community. thank you ;)
11-12-2003, 09:55 AM
Originally posted by Quakah
btw, incase you might leave because dod is going on steam now for good, I'd like to thank you for everything you did for the community. thank you ;)
11-12-2003, 10:11 AM
I'm currently working on the British and Axis versions. Hopefully they'll be done ASAP! :)
And I doubt I'll be leaving. I figure I'll hang around and see if 1.1 gets hacked out of the Steam installer and available to WON users and if not, I'll probably get Steam again...maybe.
But I don't plan on leaving you guys any time soon. :)
11-12-2003, 10:15 AM
best news ever :D(even better then the dod1.1 release)
11-12-2003, 10:19 AM
Also guys, I just updated the texture in the zip file. Please re-download. I re-edited where the fabric bunches up near the cuff. It looked terrible before.
I fixed it to look more natural and BETTER. I also lessened the dark line, so it transitions more natural. No more dark dark black.
Tip: try adding the colors of the original sleeves on yours, and the texture looks kickass on MaRzY's enhanced sleeves...
11-12-2003, 10:30 AM
I didn't like the greenish ugly color of the original sleeves, which is why you don't see them here. :)
11-12-2003, 10:37 AM
Good work Dillinger, looking foward to the full set....:)
and thank you...:)
11-12-2003, 10:50 AM
Updated in-game pictures of the sleeve using the updated texture:
And it's my pleasure, Marzy. :)
11-12-2003, 01:07 PM
What BAR is that?
I've never seen that anywhere.
11-12-2003, 06:18 PM
A BAR reskin I did.
It's on the DoDEC.
11-12-2003, 07:17 PM
the bar youre using seem to be darker.....
11-12-2003, 08:24 PM
Yeah, I darkened it a bit more.
[AGM]# R0MM3L #
11-12-2003, 08:26 PM
Look very nice ;)
12-11-2003, 02:18 PM
Can ya make them work for 128x256 textures, which is want the REAL defult size is:mad:
12-11-2003, 02:31 PM
You can resize them yourself with little effort, or recompile the weapon models with the new sleve textuer to egt it to work. Go Here (http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=197) and scroll down a bit to get a tutorial on how to make decompiling and recompiling your models quick and easy.
12-12-2003, 06:53 AM
Originally posted by darkflame
Can ya make them work for 128x256 textures, which is want the REAL defult size is:mad: These aren't made to fit the default mesh. These go on the default MODEL, but are meshed at 256x512. Hence why I said "Hi res sleeve for default sleeve model".
Day of Defeat Forum Archive created by Neil Jedrzejewski
This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.