[mrel]3.1bar


strider_d_3000
11-08-2003, 07:08 PM
some one wanted the color of a bar combine with my 3.1 bar so here it is :)
orginal dod team credit all them
savetarget (http://www.geocities.com/strider_d_3000/3.1bargrey.zip)
and credits to whomever recolor the bar..ps most 1.0 bar skin are interchangeble with the 3.1 so if u like one skin from another hlmv import export it duh lol make sure the texture are same first though lol

Steel Blade
11-09-2003, 02:16 AM
Thanks strider i asked for it :D Very nice work!

strider_d_3000
11-09-2003, 02:54 AM
!!!IF U THINK THATS TITE IM WALKING AROUND WITH THIS ROFL!!!!:D

Steel Blade
11-09-2003, 05:27 AM
That in grey would be cool too :D :D

strider_d_3000
11-09-2003, 01:02 PM
check these origins lol

Steel Blade
11-11-2003, 08:44 AM
Put this in grey and have the rear sight flip up when deploying and you have your self a REAL winner!

HammeR [OwP]
11-11-2003, 09:24 AM
OMG this is awesome strider u da man!

wery much like and will use, keep up the good work!

Chanserv
12-18-2003, 01:22 AM
make it normal, then wen u deploy it, they sight it put up, and then its iron sighted, is this possible?? do it with a nice 1.1 bar i dont mind, but it would be a leet idea

Felix
12-18-2003, 04:40 PM
I have had a good idea where it's possible to switch iron sights on and off with aliases and iron sight models. You could make an alias in which wne u hold down your duck key it would show the model which would allow you to aim with the iron sight and when u release the duck key and stand up, the model goes away again and you can see everything. Same goes for proning but would have to be different for that perhaps. You could even make the model dissapear but switch the crosshair back on when standing if your one of those people who fires standing often (I duck almost all the time when I fire.

Chanserv
12-18-2003, 05:12 PM
dude that link is broken, and im still left without the bar

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.