Tolchok
11-06-2003, 08:37 PM
I'm having some difficulty finding solutions to two problems that are preventing me from completing my second model (a tree).
First, I'm using a 512x512x256 texture for part of the model. Its a transparent texture and it renders fine - in HLMV it looks exactly right, but the texture on the model ingame looks to have been reduced in resolution to something like 256x256. I was wondering if there is some sort of image compression related to memory constraints going on, that I dont know about - the complete texture set for the model consists of one 512x512, one 256x256, and one 512x256, all 256 colours. Any ideas what's causing this?
Second problem is regarding shading of faces. The tree foliage has some near horizontal faces - the underside of which (facing the ground) are too dark to blend in with adjacent vertical foliage faces. Is there a way of fixing this?
I'd appreciate any help with these problems because I'm stumped.
First, I'm using a 512x512x256 texture for part of the model. Its a transparent texture and it renders fine - in HLMV it looks exactly right, but the texture on the model ingame looks to have been reduced in resolution to something like 256x256. I was wondering if there is some sort of image compression related to memory constraints going on, that I dont know about - the complete texture set for the model consists of one 512x512, one 256x256, and one 512x256, all 256 colours. Any ideas what's causing this?
Second problem is regarding shading of faces. The tree foliage has some near horizontal faces - the underside of which (facing the ground) are too dark to blend in with adjacent vertical foliage faces. Is there a way of fixing this?
I'd appreciate any help with these problems because I'm stumped.