Maprelease: dod_edge2


Quakah
11-05-2003, 10:55 AM
Hi there, this comes from an update from my previous map dod_edge, now what I've fixed are:

-resized doors and windows to proper hight(from 128 units to 96 for example)
-removed most models, added more cover
-added additional roads
-added few more buildings
-changed map lay out so you can't see first and 2nd flag(don't worry, it'll still stay gay-old-boring edge lineair)
-improved r_speeds from my last release(still low systems might have problems while playing, sorry for that)
-replaced brits by regular US infrantry
-updated axis and allies spawn
-fixed most texture alignment
-made the river area so that you can jump onto the other side from in the river
-changed position of the flags a little
-removed all the streetlights so you can enjoy fully from this atmosphere and it looks better without lightning from the streetlights
-added destroyed roofs for snipers
-got rid of all the other little bugs

known downpoints from this map:
-high r_speeds in 3 areas(these are areas where normally isn't any action taken place, if you can run dod_kalt you're able to run this map just fine)
-problems with shadows in the sideways(don't know the cause of that)
-the zip file is almost 12mb because I had to include my wad in the zip otherwise I couldn't compile my map :(
-there is no overview but maybe I can get one in the next days

well, ok then, the screens are here:
http://users.pandora.be/caz/edge2/

the download is here:
dodhq.net (http://downloads.dodhq.net/?action=file&id=263) (this one is with the overview included)
http://users.pandora.be/caz/dod_edge2.zip

Credits:
Quaker(Caz__@hotmail.com) for making the map
textures: mikezilla, xerent, kami, masako, kleinluka, raate.wad, S-Bolt--
models: flomatic, lovemeister and dod team

story background:
15 decembre 1944, the Germans are about to launch a massive offensive
in the Ardense forest. Before they actually launch it, they send
paratroopers behind enemy lines to take control of a bridge.
The German paratroopers are being dropped behind the town in an open field.
The day before American soldiers secured the town and putted their defenses
in the woods. So now the town is unsecured, the American got to get back
to their original positions to prevent the Germans from capturing the town
and securing the bridge so the tanks can come over.

Special thanks to Cypher and the #-=|NM|=- crew for testing my map on their
clan server.
Special thanks to all the betatesters(sorry guys, forgot your names, were to
many ;) thanks a lot!!).
Special thanks to InK. for a lot of nice ideas!

well, hf I guess ;)

*mirrors*

first of all thanks for the mirrors:
http://www.fullmetaljacketshof.com/
www.dodmaps.de (http://dodmaps.ngz-network.de/index.php?site=custommaps.php) (thanks for the map in the cycle as well ;))
www.dayofdefeat.us (http://dayofdefeat.us/files/pafiledb.php?action=file&id=125)
(I'll update this list)

*overview and waypoints*(thank you so much Godcha)
http://www.godcha.de/dod_edge2_overview.zip
http://www.godcha.de/waypoints/dod_edge2_wpt-god.zip

Apoc
11-05-2003, 10:59 AM
wow, nice done ... gj:D

Rotkopf
11-05-2003, 11:13 AM
:D great stuff, Iīll upload it to dodmaps.com. I bet itīs going into our rotation as well.

kleinluka
11-05-2003, 11:14 AM
doesn't look too bad except for the hedges in pic 7 (they look like ass) and the buildings and street in pic 9 (looks boring and empty)

good stuff apart from that.

Forral
11-05-2003, 11:26 AM
Just had a run around on my own at I LOVE the atmosphere, great job on that.
It also like concrete blocks just outside the axis spawn, attacking and defending potential there, makes the first flag cap-able for allies :) .

A pretty damn good map imo, I just wish there were more custom map servers.

waxweazel
11-05-2003, 11:35 AM
Nice done Quaker, i was waiting for this release

ps: i was also a beta tester :p

Originally posted by Rotkopf
:D great stuff, Iīll upload it to dodmaps.com. I bet itīs going into our rotation as well.

Can you give me your server IP plz ? I really wanna play this map online

Fullmetaljacket
11-05-2003, 12:09 PM
adding a mirror now. www.fullmetaljacketshof.com

German Killa
11-05-2003, 12:30 PM
i add a mirror at www.dodmaps.de
Mirror: DodMaps.de CUSTOM MAPS (http://dodmaps.ngz-network.de/index.php?site=custommaps.php) @ UPDATE MAPS

Map is also running on our server

@waxweazel look at my sig ;)

mumblyjoe
11-06-2003, 12:03 AM
Holy ***** man! The best snow/night map since biervulle!!

RA7
11-06-2003, 10:39 AM
Looks like a nice night_map, will add mirror @ LanmaniaX (http://www.lanmaniax.com)

TheNomad
11-06-2003, 12:57 PM
looks nice :)

Remy
11-06-2003, 08:42 PM
WOW!

What a nice job, Thank you for listening in the Edge map post and changing the River crossing access to allow you to jump up on the walls on both sides of the rivers, much better balance now.

I like the new flag placement as well as the roof openings for snipers, very nice touch, don't think I have ever seen much of that.
Over all an Excellent second version, I have already replaced Edge with Edge2 in the Eagle Custom map league's Rotation, your map was a hit before with the league teams, I am sure this will be a even bigger hit. I'd say good enough to be considered for addition to the game as a Standard... BRAVO !!!

THANK YOU , Quaker, for you hard work in providing us with this map, it will find great game play in our League...

Quakah
11-07-2003, 10:19 AM
thanks for all the replies, it really feels good :) thanks for the mirrors and the servers that are playing it

@remy: I feel really honoured :) Thanks man :)

skdr
11-07-2003, 01:42 PM
Good work with the updates quaker :)

http://users.pandora.be/caz/edge2/dod_edge20002.jpg
Those walls and treelines looks weird. Also noticed that wpoly is pretty high there. You should make those walls func_walls or place them 1 unit higher from the ground to prevent brush splitting.

http://users.pandora.be/caz/edge2/dod_edge20008.jpg
Again some weird looking hedge stuff here.

Other notes:
Where did those lightposts go? They looked nice :)

Great work overall dude :)

Quakah
11-07-2003, 02:25 PM
Originally posted by skdr
Other notes:
Where did those lightposts go? They looked nice :)

they made gameplay go a lot less smoother, I removed all the street lights because atmosphere is a lot better this way :) and about those hedges, you won't notice anything when you're standing in the map :p and I must have forgotten about that trick to lower wpoly :/

travis
11-07-2003, 10:20 PM
ill jump on the mirror wagon also ;) download located HERE (http://dayofdefeat.us/files/pafiledb.php?action=file&id=125) coutesy of dayofdefeat.us (http://dayofdefeat.us)


great update to a great map :)

Godcha
11-09-2003, 03:14 AM
very great job on this map quaker :)

i really like the atmosphere! after no overview is included, i decided to make one... itīs my first dod 1.0 overview :rolleyes:

here is an preview from the overview:
http://www.godcha.de/dod_edge2.bmp

ohhh.. i tested it ingame.. and it works fine ;)

download the dod_edge2 custom overview here:
http://www.godcha.de/dod_edge2_overview.zip


i also created some sturmbot 1.6 waypoints for this great map. i worked a little bit with the bazooka/panzerschreck waypoints... and now it seems that it works. tested it 2 1/2 hours in 5 rounds... bots need a bit time to blow up all targets, but in every round after 10 min. playing all targets are down. :eek:

- bots capture all flags
- bots uses different ways
- bots blow up targets with bazooka/panzerschreck
- many sniper- and guard-spots

download the waypoints here:

dod_edge2.wpt (http://www.godcha.de/waypoints/dod_edge2_wpt-god.zip)

:D

Quakah
11-09-2003, 03:39 AM
WOW! thanks Godcha, I really appreciate this, I really like the overview and the waypoints! Thank you so much!

Godcha
11-09-2003, 10:36 PM
np m8

thank you for this nice map ;)

bode
11-10-2003, 03:23 AM
eyyyh! gg, nice map.
are there some publics servers whith egde2 in the map cyle ?


ps:
next time, call me!, i m better beta tester than ink. :D

Quakah
11-10-2003, 12:26 PM
lol, sure thing budy ;)

Arcturus
11-12-2003, 06:42 PM
I like how the house windows have a glow to them, just like in real life.

MasterChiefRulZ
11-17-2003, 04:04 PM
Waypoints!!! Thanx Big G! Awesome waypoints for an awesome map!!

slurm
11-17-2003, 04:15 PM
a little late, but here's another mirror at www.dodhq.net, and it includes the overview in the zip.

dod_edge2@dodhq.net (http://downloads.dodhq.net/?action=file&id=263)

[26th]Tropical
11-02-2004, 01:20 PM
damn im trying to find the overview zip, all the links are dead
:(
Anyone have it and can host it??? or even email it to me?? hotdogster@gmail.com many many thanks :D

Quakah
11-04-2004, 06:07 AM
wow! it's almost been a year? time flies doesn't it?

slurm
11-06-2004, 03:09 PM
the dodhq one is really dead

hi quaker

darkflame
11-06-2004, 06:12 PM
Alot of those links are bust, or is this a bumped thread:eek:

spine
11-06-2004, 06:18 PM
Yupp shure is,
Bumped BIGGIE!

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Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.