Trp. Jed
11-05-2003, 01:22 AM
Hej all,
I posted a longer thread about this in MSA but I wanted to mention it here too as it can be used for custom maps too.
http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=21210
I've written a tutorial on writing a Steam aware installer for content for any HL based mod. In your case, for custom maps you can distribute a self contained EXE which is only fractionally larger than a ZIP file, looks like a standard Windows installer and actually knows what the correct path to install files is, even down to that irritating email based folder in Steam.
The main thread lists all the main points and extra features of the installer so I wont repeat them here, but I know a few people who run custom map servers were interested in this.
- Jed
I posted a longer thread about this in MSA but I wanted to mention it here too as it can be used for custom maps too.
http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=21210
I've written a tutorial on writing a Steam aware installer for content for any HL based mod. In your case, for custom maps you can distribute a self contained EXE which is only fractionally larger than a ZIP file, looks like a standard Windows installer and actually knows what the correct path to install files is, even down to that irritating email based folder in Steam.
The main thread lists all the main points and extra features of the installer so I wont repeat them here, but I know a few people who run custom map servers were interested in this.
- Jed