Bazooka trouble
Ive sent a section in a large door a func_breakable and set it to bazooka only. The only problem is as soon as the missile hits the door HL shuts down and gives me an error msg which is below, any ideas how i could fix this, or what the problem could be, thanx
SZ_getspace: overflow without FSB_ALLOWOVERFLOW set on server spectator buffer
So the section of the door that breaks away is a func_breakable and the rest of the door is either a world brush or a func_wall right?
Treat these breakable "doors" just like any other breakable wall section. Make sure that the area around isn't a func_door or anything silly like that.
Day of Defeat Forum Archive created by
Neil Jedrzejewski.
This in an partial archive of the old Day of Defeat forums orignally hosted by
Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.