text death sprites?


Walker
10-26-2003, 06:09 PM
i think it would be a good idea to make new sprites replacing the image of a weapon with the name of that weapon like in bf1942. i know there was a version of that but STEAM changed the size and type of font used. i could easily make a list of what it could say for each weapon if someone is willing to do this.

RealyPssd
10-27-2003, 06:15 AM
They've already been made... I'll get them ;)

Text death sprites by Rabid Whale.

Walker
10-27-2003, 01:57 PM
Originally posted by Walker
... i know there was a version of that but STEAM changed the size and type of font used.

the version you attached looks bad with the steam font and sizes hence this request for an updated version.

Sushi
10-27-2003, 04:56 PM
Change your steam font, I dunno how to, but some people have done it. And all you need is Notepad. NOTEPAD.

Capt. John Miller found a tutorial on Changing Steam fonts in Notepad - Its CS 1.6, so try to apply some of the steps to steam.

how to change the ingame font

Changing In-Game Font in Counter-Strike 1.6
By: TitrationX Introduction :: Before Editing :: Editing the File :: Advanced Editing
Conclusion


Introduction
The new font in CS 1.6 is a lot bigger then what it was in 1.5. The actually font used is Verdana Bold, with a drop shadow. Well with a simple edit of a file, we can change almost any font we want in 1.6.


Before Editing
Before we begin editing the file, we will want to create a backup of it. Now in Steam, you can change the skin of the application itself. So depending on what skin you are using you will have to browse to the correct folder.

..\Steam\resource\

or if you using a skin

..\Steam\skins\"name of skin"\resource

Now once you are in the correct folder, you will need to make a backup of TrackerScheme.res. You can do this by clicking on the file, and press ctrl + c, and then ctrl + v. If you happen to mess up the file, your just sol.


Editing the File
There are a few ways of editing the file above, since I am lazy, I will describe the easiest way of doing this. First open notepad in windows (start -> run -> notepad), word of the wise ... if you don't know how to open notepad, don't edit this edit. Once notepad is open, click and drag TrackerScheme.res into the notepad window. If done correctly this will open the file.

Once the file is open browse to the Font section of it. Under this section there is a spot with "EngineFont". These are the fonts that will be used when in-game text is shown. There are different sizes of the font in correspondence to your in-game resolution.

"3"
{
"name" "Verdana Bold"
"tall" "14"
"weight" "0"
"yres" "768 1023"
"dropshadow" "1"
}

This is the section you would edit if your resolution was 1024x768. The "yres" determines what resolution you are editing. Note that these number will not be exactly what your resolution is, that is fine, and you do not need to edit them. X-res is what is normally noted for resolutions, in this file they are noted as Y-res. For example, 800x600 (X-res) is listed as 767x600 (Y-res). Listed below is the y-res compared to the x-res. I think it is common sense what each section depicts, but since some of us are brain dead I will list it for you...

name: this is the place that you would type the name of your font.
ex. "name" "Tahoma Bold"
tall: the height of the text.
ex. "tall" "13"
dropshadow: would add a drop shadow effect to the text.
These are the only three sections we will be editing. Personally I run 1024x768, and I have found that Tahoma Bold, at size 13 looks really nice, then again it is all user preference. Just remember get the name of the font correct, and I would suggest to sticking to simple fonts.

Y-res Comparison Chart
"yres" "480 599" = 480 x 640
"yres" "600 767" = 600 x 800
"yres" "768 1023" = 768 x 1024
"yres" "1024 1199" =1024 x 768
"yres" "1200 6000" = 1200 x 1600

Advanced Editing
You also adjust other font sizes, and types in the game. I really don't want to go into exact detail, but the process is the the exact same. I would suggest changing to the font you like, and going in game and see how large the font is, then gradually reduce the size by about 1-2 at a time. For example I edited this to make my CS Menu smaller and cleaner looking:

"MenuLarge"
{
"1"
{
"name" "Tahoma"
"tall" "14"
"weight" "1000"
"antialias" "1"
}
"2"
{
"name" "Tahoma"
"tall" "14"
"weight" "800"
"antialias" "1"
}
}

Again edit at your own risk. As I said above you can pretty much change any font in the game, just be careful of what your edit, and also keep a backup of what you edited.


Conclusion
Editing these fonts shouldn't be too hard to accomplish, but just edit at your own risk, and do not come crying to be if you **** something up, like I said above your sol. If you have any questions about this you can contact me on irc or via e-mail. Enjoi.

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.