gore sprites?


05-04-2003, 02:38 AM
i dont think theres enough gore in dod, in fact, since 1.0 i havent seen any blood or gibs (and the filter isnt on). i was just wondering if anyone had any plans of releasing a gore pack with lots of blood and gibs?

i wanna see people EXPLODE with ragged body parts bouncing everywhere ;)

Strafe
05-04-2003, 02:41 AM
Here's some:

http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=1745

StormLord
05-04-2003, 03:02 AM
what filter? and how do I turn it off, to get the gore!

Thanks!:D

-=JaCoBsOn=-
05-04-2003, 04:10 AM
YEAH! WTF is wrong with gorefx???? Its just a damn game, MAKE IT BLOODY!! :)

DANZA
05-04-2003, 05:36 AM
WAIT till you see someone try to walk into an enemy spawn. The MG litterally cut him in half. There is leg gibs now too.
OK BYE

Agrippa
05-04-2003, 10:42 AM
WOAH!!!!!!! I just treid that in game. If your a fan of blood, get it. Cos there is MUCHOS of it :eek:

StormLord
05-04-2003, 07:32 PM
Originally posted by Perfect0
since 1.0 i havent seen any blood or gibs (and the filter isnt on).

What filter and how do I turn it off.. I dont get any blood or gibs (yes, i even have used the nice Blood pack that is posted here in MSA - still no blood :( )

Thanks!!!!

Wren
05-04-2003, 08:22 PM
Kinda off topic but.. why do you get to have two images in your sig? I thought the limit was one?

Tekkobra
05-04-2003, 09:35 PM
Originally posted by StormLord
What filter and how do I turn it off.. I dont get any blood or gibs (yes, i even have used the nice Blood pack that is posted here in MSA - still no blood :( )

Thanks!!!!

shlap in autoexec.cfg

violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1

Strafe
05-05-2003, 01:59 AM
Originally posted by Tekkobra
shlap in autoexec.cfg

violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1


I see said the blind man...

Thanks!

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.