DelvarWorld
10-25-2003, 05:39 PM
This is the very FIRST level I've ever made in 3ds max. It's not for DoD, however, it's for a game I'm programming. It's not actually going to be part of the game, it was simply a preperation modeling for the levels to come. Have some screenshots:
http://www.3dmm.net/upload/screen5.jpgA view of the spawn point (by the switchbox). You can also see the spiral staircase leading to the under-cave tunnel.
http://www.3dmm.net/upload/screen2.jpgA view of the main corridor (upper level). Complete with boxes, rubble, wooden supports, and stairs to lower level
http://www.3dmm.net/upload/screen3.jpgA view of the underground tunnel, I added a minecar/traintracks because it seemed to be lacking in detail. At the end of the tunnel there's a hole (on the left) that leads to a staircase back to the main corridor
http://www.3dmm.net/upload/screen4.jpgA good view of the main corridor, complete with broken box teapot rubble action.
http://www.3dmm.net/upload/screen1.jpgA view of the level (with some walls hidden) in the editing program, 3ds max. You can see the underground tunnel, the 2 staircases, the fallen minecart (not in the other screenshots), and all of the upper level.
I can't add lights until I start programming the game, I can't find a way to add light sources to an exported .3ds file.
Comments, suggestions, critiques, praise and or encouragement! Feedback is important at this stage.
http://www.3dmm.net/upload/screen5.jpgA view of the spawn point (by the switchbox). You can also see the spiral staircase leading to the under-cave tunnel.
http://www.3dmm.net/upload/screen2.jpgA view of the main corridor (upper level). Complete with boxes, rubble, wooden supports, and stairs to lower level
http://www.3dmm.net/upload/screen3.jpgA view of the underground tunnel, I added a minecar/traintracks because it seemed to be lacking in detail. At the end of the tunnel there's a hole (on the left) that leads to a staircase back to the main corridor
http://www.3dmm.net/upload/screen4.jpgA good view of the main corridor, complete with broken box teapot rubble action.
http://www.3dmm.net/upload/screen1.jpgA view of the level (with some walls hidden) in the editing program, 3ds max. You can see the underground tunnel, the 2 staircases, the fallen minecart (not in the other screenshots), and all of the upper level.
I can't add lights until I start programming the game, I can't find a way to add light sources to an exported .3ds file.
Comments, suggestions, critiques, praise and or encouragement! Feedback is important at this stage.