Axis Vs Ally objectives.


Mako
10-22-2003, 09:21 AM
I have noticed on many new maps that the Axis objectives are usually to destroy something (usually), but the allied objective is to capture and retrieve. THis gives the axis a major advantage since they can plan on a one way trip. The allies on the other hand have to reach the objective (which is usually very close to the Axis spawn), then bring it back to thier base which is under assult by Axis troops.

One way to even out the objectives is to have a role reversal each map, so that the allies can destroy something as well.

Mako.

Quakah
10-22-2003, 09:56 AM
yeah, but usualy the axis need to take a panzerschreck along with them, wich makes one of them verry vulnerable while the allied guy running back can easily defend himself on his own.

Remy
10-22-2003, 02:54 PM
Jagd would be much more balanced if the Brits had to say blow up the Glider with a few shots of explosive packs...

just a thought

toasted_settya
10-22-2003, 10:08 PM
but why would you blow up a glider that's already wrecked and unable to fly

Sly Assassin
10-22-2003, 10:25 PM
Originally posted by toasted_settya
but why would you blow up a glider that's already wrecked and unable to fly

to make sure the enemy couldn't retrevie anything from the gilder that could be useful to them. Or to find out what kind of technology the allies could of had that the Axis didn't.

Gorbachev
10-23-2003, 12:04 AM
The map seems fair enough from the times I've played it. But some maps with really interesting objectives would be nice.

Quakah
10-23-2003, 12:12 AM
Originally posted by Sly Assassin
to make sure the enemy couldn't retrevie anything from the gilder that could be useful to them. Or to find out what kind of technology the allies could of had that the Axis didn't.

then I still think it's best to recover material instead of destroying it and make it a cap point, but imo it's a bad idea anyway

Sly Assassin
10-23-2003, 12:59 AM
Originally posted by Quakah
then I still think it's best to recover material instead of destroying it and make it a cap point, but imo it's a bad idea anyway

I was looking at it more from an actual military perspective not a dod one. More often then not what ever army it is will destroy the materials if they're retreating and can't get it moved soon enough.

Remy
10-23-2003, 08:59 AM
and my point is that it doesn't have to be the glider, it could be a Radio tower or what ever, and this is why I think that both teams should have something to destroy...

if your playing this map with a good group of people, working it as a team, the allies have a much tougher time, based on just that, time, it is quicker for the Axis to rush over with a large group, a few with bazooka ( sorry couldn't spell the german one) and a good escort, where as the allies have to cross the map and cross back... the custom Map dod_Adrenalin did a nice job of solving this, by causing both sides to have to cross the map and recover documents and cross back, equal distance.
I am not at all bashing OBJ maps, Jadg is a great map, I think it would be just that much better if the Objectives were more even in the time it takes to complete them. my.02worth

Shane
10-23-2003, 10:24 AM
Assuming both sides have relatively equal talent, Jagd is much easier for the Axis.

Why?
*Its a 1-way trip, as someone pointed out.
*The Axis have 4 approaches that turn into 2 approaches, the 2 final approaches being extremely wide and far apart. This means the defenders have to split. They cannot use effective cross-fire to cover both objectives.
*The Allies have to get 1 item and return it across the whole of the map. Once they have it, its a hunt to kill the guy who has it, who is typically alone or w/ 1 other.
*Allies have to cross in front of at least 1 respawn exit to win, this makes it very easy for the Axis to catch them. You ahve to time the grabbing of the documents extremely well. And, after you grab them, you again have to run in front of a respawn exit, providing another quick chance to get caught, to escape.

The only "advantage" for the Allies is that the Axis needs an escort since they have to use the P-shrek... but this is not as bad as it seems since there are about 4 approaches, its only at the end that you have to be cautious. And, often you can steal a PIAT (probably the silliest thing in the map was to give the Brits the PIATs... its like providing the means to defeat themselves... anyway) from a dead Brit and therefore, keep your weapon for almost the whole map anyway.

That said, I really enjoy the map. :)

Darkwing
10-25-2003, 01:59 AM
the custom Map dod_Adrenalin did a nice job of solving this, by causing both sides to have to cross the map and recover documents and cross back, equal distance.

yeah, ithat was my original idea, an interesting experiment in layout styles too. Having objectives near / outside the spawns is so cliche :rolleyes:

campagne is probably teh best objectives map out there. Both sides have equal objectives, and distance wise, its all pretty equal. Only thing is that the tower HAS to be taken out by a panzershrek, which means the axis have to work a tad harder. It has a great layout and the objectives are the fairest ive seen.

CptMuppet
10-28-2003, 02:18 PM
Cough cough... can you say Quake CTF???

I hate that.... 2 sides going accross the map to get "objectives" (flags). Ugh total campfest.

I usually find that objective maps have a fair amount of camping, and jagd has an annoying degree of spawncamping. Needless to say, I mow ppl down with my FG42 :).

I think though Jagd would be more fun if the Axis spawn was farther from the Glider, and instead of "capturing the flag (docs)" you blew up the glider. It would finally give reason to those Piats littered around!

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