[MREL] Hi-Res Bazooka Skin On Triggers Extra Poly Bazooka


Dillinger
10-19-2003, 02:19 PM
Decided to do a hi-res reskin of this bazooka, since Trigger went to the trouble of adding more poly's to it, and the default skin was awful :).

I was going to remove the transparency hole, but after several attempts in milkshape to cut the hole out, it didn't work. I got mad and said "screw it". If you want to do it, go for it :)


FEATURES:
- Hi-Res 512x512 Metal Texture From Scratch
- Hi-Res 512x512 Photorealistic Wood Texture
- My gloves

CREDITS:
Model: DoD Team & Extra Poly's by Trigger
Skin: Dillinger
Glove Skin: Dillinger

Thanks again to Trigger for enhancing this model! Hope you guys like this.

DOWNLOAD HERE (http://webpages.marshall.edu/~blessing5/bazooka.zip)
DOWNLOAD NO TRANSPARENCY (HOLE CUT OUT IN ACTUAL MODEL) VERSION HERE (http://www.geocities.com/trigger3945/zooker.zip) - Thanks Trigger
DOWNLOAD P AND W MODELS (http://www.dayofdefeat.net/forums/attachment.php?s=&postid=261803) - Thanks Kraut-Killer

Again, I apologize for no in-game shots. I always try to take one, but at the moment, DoD is not installed on my PC. Let me know if this has any problems in-game.

Editor321
10-19-2003, 02:25 PM
sexellent

Mystic Cobra
10-19-2003, 02:40 PM
I second that. Great job.

Cheeto
10-19-2003, 02:53 PM
You didn't get rid of the transparencies. :(

Billie|Joe
10-19-2003, 03:45 PM
OMG, awesome.

Dillinger
10-19-2003, 03:59 PM
Originally posted by Cheeto
You didn't get rid of the transparencies. :( Read what I posted... :\

Ikujinonai
10-19-2003, 04:10 PM
Dillinger, use this.

http://uhhkevin.homestead.com/files/downloads/skin3_test.zip

Please let me know when you've dled it so I can remove it from my webspace.

Dillinger
10-19-2003, 04:19 PM
What is this for exactly? I see you made the blue black. :confused:

Trigger
10-19-2003, 04:37 PM
Texture looks great, I've been waiting for somebody to redo the bazooka. Now do the Panzerschrek and the Piat and I'll make high-poly versions of those as well :D

If you like, I could make that silly little hole for you, it wouldn't be much trouble.

Dillinger
10-19-2003, 04:42 PM
If you want, please take out that silly hole! :)

And glad you like it! I'll take a stab at the Piat and 'shrek when you finish them!

Mortar
10-19-2003, 04:57 PM
GJ, i like it.
I think you've changed something since the WIP photo right ?
That's nice, im using :-)

Trigger
10-19-2003, 05:54 PM
It looks like you forgot to put the transparency on the last color Dillinger. I had to fix it to get the transparency to work on mine.

Sgt.Sinister
10-19-2003, 06:39 PM
so release, f00

Ikujinonai
10-19-2003, 07:28 PM
Originally posted by Dillinger
What is this for exactly? I see you made the blue black. :confused:
The .bmp I included fixes the hole. Uploading that was easier than uploading the whole model.

Dillinger
10-19-2003, 07:58 PM
Oh okay, thanks! Sorry! I must have forgotten to add the last color as transparent. Thanks.

I thought it was already working, which is why I asked what it did! :)

Zip is updated.

Dillinger
10-19-2003, 08:02 PM
Originally posted by Mortar
GJ, i like it.
I think you've changed something since the WIP photo right ?
That's nice, im using :-) Added a lot more detail to the metal, a lot more scrapes, bangs, scratches, etc.

Could someone post me an in-game shot? I'd like to see how she looks in game.

Walker
10-19-2003, 10:02 PM
ill post an ingame tomorrow morning if no one else does by then... i think this is so good that it requires matching p and w's :)

Trigger
10-19-2003, 11:44 PM
Ok, I went and cut a hole in the sight, smoothed it out a bit as well, in all I probably added about 60 polys. But it looks good, and that's what's important right?

http://www.geocities.com/trigger3945/zooker.zip

Dillinger
10-20-2003, 12:03 AM
Great, thanks Trigger!

RealyPssd
10-20-2003, 10:07 AM
Good release :)

Walker
10-20-2003, 01:37 PM
here are a few ingame shots...

http://upl.mine.nu/uplfolders/upload9/bazooka.jpg
http://upl.mine.nu/uplfolders/upload9/bazooka2.jpg
http://upl.mine.nu/uplfolders/upload9/bazooka3.jpg

can you darken the p and w models to look close to that? they dont have to be high res or anything, just darkened so it doesn't look completely different like it does now.

Dillinger
10-20-2003, 01:59 PM
Thanks for the in-game shots! Looks pretty nice in-game. :)

Kraut-Killer
10-20-2003, 02:00 PM
I will make some p and w models. Wait a few minutes.

Kraut-Killer
10-20-2003, 02:08 PM
Oh here are the default p and w models with downsized skins of this bazooka. Looks great ingame.

Pvt. Paradox
10-20-2003, 02:44 PM
sweet

Walker
10-20-2003, 04:11 PM
got that right

Walker
10-20-2003, 05:54 PM
http://upl.mine.nu/uplfolders/upload9/bazooka4.jpg
http://upl.mine.nu/uplfolders/upload9/bazooka5.jpg

sweetness

AFG
10-20-2003, 08:10 PM
l33tness :D

Dillinger
10-21-2003, 01:48 AM
Thanks so much for the P and W models, Kraut Killer! They look fantastic! :D

Forral
10-21-2003, 04:49 AM
Wow nice, mirrored when I get home ;)

Kraut-Killer
10-21-2003, 07:13 AM
Originally posted by Dillinger
Thanks so much for the P and W models, Kraut Killer! They look fantastic! :D

No problem :D

Its really easy to do.

Walker
10-21-2003, 04:30 PM
in the shot of you using the garand, what fonts do you have ingame for the console and all that stuff?

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