Sly Assassin
10-18-2003, 12:09 AM
dod_dragonriver Work in Progress Preveiw
Afternoon all,
I thought I'd give you all a look at my first map that I'm working on.
Currently this is the state the map is at,
Layout: 95% done
Textures: 80% done
Entites: 30% done
Brushwork: 90% done
Vis blocking: 0% done
Like I said this is my first attempt at map, I know theres a dam lot of tree models on here and the e_poly is rather high, but I'll reduce that as I wanted to see how high it would actually go with everything on it that I wanted.
The highest r_speeds I've gotten so far is around 2000 but with lowering of the sky box and vis blocking I expect to get the r_speeds down to at least charlie or forest levels.
The lighting is going to be worked on so it fits in better with the sky, haven't quite gotten around to it yet.
Also this is the first veiw of the hanomag that Tolchok has made on someone elses map, so thumbs up him for the great Hanomag model.
All in all this map has taken me around One week to get where it is, I've proberly spent a few hours per day doing some work to it.
Well enough talking for now lets bring on the screenies, all comments welcome so long as they're constructive :D
These screenies are of the Allied spawn area, looking up toward the bunkers (which will be objectives to cap), left side from the spawn and also a resonable veiw of the enitre spawn area.
http://daztro.no-ip.com/slyclone/dod_dragonriver%20screenies/dod_dragonriver0001.JPG
http://daztro.no-ip.com/slyclone/dod_dragonriver%20screenies/dod_dragonriver0002.JPG
http://daztro.no-ip.com/slyclone/dod_dragonriver%20screenies/dod_dragonriver0003.JPG
http://daztro.no-ip.com/slyclone/dod_dragonriver%20screenies/dod_dragonriver0034.JPG
These screenies are looking into an area thats left of the Allied spawn. This area will need to be capped by the Allies as part of the Maps objectives, I'm considering it as a 2-3 man cap area.
http://daztro.no-ip.com/slyclone/dod_dragonriver%20screenies/dod_dragonriver0004.JPG
http://daztro.no-ip.com/slyclone/dod_dragonriver%20screenies/dod_dragonriver0017.JPG
http://daztro.no-ip.com/slyclone/dod_dragonriver%20screenies/dod_dragonriver0018.JPG
http://daztro.no-ip.com/slyclone/dod_dragonriver%20screenies/dod_dragonriver0019.JPG
http://daztro.no-ip.com/slyclone/dod_dragonriver%20screenies/dod_dragonriver0038.JPG
http://daztro.no-ip.com/slyclone/dod_dragonriver%20screenies/dod_dragonriver0039.JPG
These screenies are of the area past the screenies above. From here you can get back to the centre area of the map facing the bunkers or continue up this side to get into the back of the bunkers area.
http://daztro.no-ip.com/slyclone/dod_dragonriver%20screenies/dod_dragonriver0020.JPG
http://daztro.no-ip.com/slyclone/dod_dragonriver%20screenies/dod_dragonriver0021.JPG
http://daztro.no-ip.com/slyclone/dod_dragonriver%20screenies/dod_dragonriver0022.JPG
http://daztro.no-ip.com/slyclone/dod_dragonriver%20screenies/dod_dragonriver0023.JPG
http://daztro.no-ip.com/slyclone/dod_dragonriver%20screenies/dod_dragonriver0024.JPG
These screenies are of the area behind the two bunkers, the bunkers will need capping, and the tank will need to be destroyed to.
http://daztro.no-ip.com/slyclone/dod_dragonriver%20screenies/dod_dragonriver0025.JPG
http://daztro.no-ip.com/slyclone/dod_dragonriver%20screenies/dod_dragonriver0026.JPG
These screenies are looking out the two bunkers into the middle area.
http://daztro.no-ip.com/slyclone/dod_dragonriver%20screenies/dod_dragonriver0027.JPG
http://daztro.no-ip.com/slyclone/dod_dragonriver%20screenies/dod_dragonriver0028.JPG
http://daztro.no-ip.com/slyclone/dod_dragonriver%20screenies/dod_dragonriver0029.JPG
These screenies are of the area below the two bunkers near the trench network that will also need capping (2-3 people also most likely)
http://daztro.no-ip.com/slyclone/dod_dragonriver%20screenies/dod_dragonriver0030.JPG
http://daztro.no-ip.com/slyclone/dod_dragonriver%20screenies/dod_dragonriver0031.JPG
http://daztro.no-ip.com/slyclone/dod_dragonriver%20screenies/dod_dragonriver0032.JPG
http://daztro.no-ip.com/slyclone/dod_dragonriver%20screenies/dod_dragonriver0033.JPG
http://daztro.no-ip.com/slyclone/dod_dragonriver%20screenies/dod_dragonriver0035.JPG
http://daztro.no-ip.com/slyclone/dod_dragonriver%20screenies/dod_dragonriver0036.JPG
http://daztro.no-ip.com/slyclone/dod_dragonriver%20screenies/dod_dragonriver0037.JPG
This screenie is from with in the Axis spawn, there are two exits, one to the right and one left that you can't see
http://daztro.no-ip.com/slyclone/dod_dragonriver%20screenies/dod_dragonriver0040.JPG
Afternoon all,
I thought I'd give you all a look at my first map that I'm working on.
Currently this is the state the map is at,
Layout: 95% done
Textures: 80% done
Entites: 30% done
Brushwork: 90% done
Vis blocking: 0% done
Like I said this is my first attempt at map, I know theres a dam lot of tree models on here and the e_poly is rather high, but I'll reduce that as I wanted to see how high it would actually go with everything on it that I wanted.
The highest r_speeds I've gotten so far is around 2000 but with lowering of the sky box and vis blocking I expect to get the r_speeds down to at least charlie or forest levels.
The lighting is going to be worked on so it fits in better with the sky, haven't quite gotten around to it yet.
Also this is the first veiw of the hanomag that Tolchok has made on someone elses map, so thumbs up him for the great Hanomag model.
All in all this map has taken me around One week to get where it is, I've proberly spent a few hours per day doing some work to it.
Well enough talking for now lets bring on the screenies, all comments welcome so long as they're constructive :D
These screenies are of the Allied spawn area, looking up toward the bunkers (which will be objectives to cap), left side from the spawn and also a resonable veiw of the enitre spawn area.
http://daztro.no-ip.com/slyclone/dod_dragonriver%20screenies/dod_dragonriver0001.JPG
http://daztro.no-ip.com/slyclone/dod_dragonriver%20screenies/dod_dragonriver0002.JPG
http://daztro.no-ip.com/slyclone/dod_dragonriver%20screenies/dod_dragonriver0003.JPG
http://daztro.no-ip.com/slyclone/dod_dragonriver%20screenies/dod_dragonriver0034.JPG
These screenies are looking into an area thats left of the Allied spawn. This area will need to be capped by the Allies as part of the Maps objectives, I'm considering it as a 2-3 man cap area.
http://daztro.no-ip.com/slyclone/dod_dragonriver%20screenies/dod_dragonriver0004.JPG
http://daztro.no-ip.com/slyclone/dod_dragonriver%20screenies/dod_dragonriver0017.JPG
http://daztro.no-ip.com/slyclone/dod_dragonriver%20screenies/dod_dragonriver0018.JPG
http://daztro.no-ip.com/slyclone/dod_dragonriver%20screenies/dod_dragonriver0019.JPG
http://daztro.no-ip.com/slyclone/dod_dragonriver%20screenies/dod_dragonriver0038.JPG
http://daztro.no-ip.com/slyclone/dod_dragonriver%20screenies/dod_dragonriver0039.JPG
These screenies are of the area past the screenies above. From here you can get back to the centre area of the map facing the bunkers or continue up this side to get into the back of the bunkers area.
http://daztro.no-ip.com/slyclone/dod_dragonriver%20screenies/dod_dragonriver0020.JPG
http://daztro.no-ip.com/slyclone/dod_dragonriver%20screenies/dod_dragonriver0021.JPG
http://daztro.no-ip.com/slyclone/dod_dragonriver%20screenies/dod_dragonriver0022.JPG
http://daztro.no-ip.com/slyclone/dod_dragonriver%20screenies/dod_dragonriver0023.JPG
http://daztro.no-ip.com/slyclone/dod_dragonriver%20screenies/dod_dragonriver0024.JPG
These screenies are of the area behind the two bunkers, the bunkers will need capping, and the tank will need to be destroyed to.
http://daztro.no-ip.com/slyclone/dod_dragonriver%20screenies/dod_dragonriver0025.JPG
http://daztro.no-ip.com/slyclone/dod_dragonriver%20screenies/dod_dragonriver0026.JPG
These screenies are looking out the two bunkers into the middle area.
http://daztro.no-ip.com/slyclone/dod_dragonriver%20screenies/dod_dragonriver0027.JPG
http://daztro.no-ip.com/slyclone/dod_dragonriver%20screenies/dod_dragonriver0028.JPG
http://daztro.no-ip.com/slyclone/dod_dragonriver%20screenies/dod_dragonriver0029.JPG
These screenies are of the area below the two bunkers near the trench network that will also need capping (2-3 people also most likely)
http://daztro.no-ip.com/slyclone/dod_dragonriver%20screenies/dod_dragonriver0030.JPG
http://daztro.no-ip.com/slyclone/dod_dragonriver%20screenies/dod_dragonriver0031.JPG
http://daztro.no-ip.com/slyclone/dod_dragonriver%20screenies/dod_dragonriver0032.JPG
http://daztro.no-ip.com/slyclone/dod_dragonriver%20screenies/dod_dragonriver0033.JPG
http://daztro.no-ip.com/slyclone/dod_dragonriver%20screenies/dod_dragonriver0035.JPG
http://daztro.no-ip.com/slyclone/dod_dragonriver%20screenies/dod_dragonriver0036.JPG
http://daztro.no-ip.com/slyclone/dod_dragonriver%20screenies/dod_dragonriver0037.JPG
This screenie is from with in the Axis spawn, there are two exits, one to the right and one left that you can't see
http://daztro.no-ip.com/slyclone/dod_dragonriver%20screenies/dod_dragonriver0040.JPG