Skin - K98 with klowns anims


Brutal
10-17-2003, 08:32 PM
This is ls3s k98 which klown recently released with his beutifull anims on it. ive reskinned them...

MaRzY
10-17-2003, 09:01 PM
Looks very nice, but for me i just don't like non FOV models, and it's a shame the anim's and model are well over sized to that of the default, else i would do something about it, great for thoughs that like there models non FOV though, as the skin does look tops.

Well done, keep it up...:)

Brutal
10-17-2003, 10:02 PM
i was planning to put it on the default also:)

MaRzY
10-17-2003, 10:12 PM
:D

AnimeLord
10-17-2003, 10:28 PM
How about Dillinger's, and what's his names K98 with Klown's anims? That would be cool. I hear a request coming on...

Otacon
10-17-2003, 11:52 PM
Originally posted by MaRzY
Looks very nice, but for me i just don't like non FOV models, and it's a shame the anim's and model are well over sized to that of the default, else i would do something about it, great for thoughs that like there models non FOV though, as the skin does look tops.

Well done, keep it up...:)

That's too bad, I was hoping to see them on your enhanced default =/ anyway, it does look nice, but I've already got a skin for the Kar that I like.

Brutal
10-18-2003, 02:34 AM
Anywho,

now on Marzys enhanced defaults:)

Rotkopf
10-18-2003, 04:07 AM
Could you add FOV to the custom ones by Klown you showed off first? That would be great, I think Im not the only FOV fanboy out there ;)

Im already using the old version by Klown, but the end of the barrel is really tiny and I would like to see a proper version.

Brutal
10-18-2003, 04:26 AM
I dont know how to do FOV...btw what does fov stand for?

Rotkopf
10-18-2003, 05:05 AM
Field of view. The HL engine distorts weapons because it makes them look smaller and thinner when theyre far away from the 1st person camera, which results in the fact that the normal modelled weapons look undersized at the end of the barrel, like that Kar from Klown. The dod team fixed that problem with adding a certain FOV tweak, which oversizes the last parts of the weapon (end of barrel, sights etc.) to fix this bug.

=DD=Wolf Kahler
10-18-2003, 08:35 AM
It doesn't fix the bug. It tricks our eyes in to thinking it's not there, but it still is.

I like how the scope's lowered and to the left on Klown's version of Ls3's scoped K98.

MaRzY
10-18-2003, 09:12 AM
Originally posted by BruTaLiz@tioN
Anywho,

now on Marzys enhanced defaults:)

Looking good...:)

It would be nice to see Klowns anim's on the default model, but the problem is that Klowns model and bones are much bigger then the default, here is a pic just showing how much bigger the model is to the default one.

Kar's pic (http://homepage.ntlworld.com/scitzo/karscale.gif)

So the hands and everything just want fit the default model...:(

I've tried scaling the default model to that of klowns, but it still does not fit, i would have to make some massive edits to the default model to get it anything like, and IMO it probably would look pants if i did.

Coleslaw
10-18-2003, 09:28 AM
Oh man, it would be awesome to have MaRzY's enhanced default k98 with Klown's anims, oh well. I guess I'll just have to use Brut's awesome skin with MaRzY's k98 anyways. :)

Not anything against Ls3's K98, btw, but I love MaRzY's enhanced k98. It just feels right.

Klown
10-18-2003, 10:51 AM
ill see what i can do. i never expected to get such high praise for my animations.

if i can ill try to graft them onto the default. if not, ill make some similar ones for the default. i understand ls3s kar is quite old, and that many people love fov, so ill give it a shot.

strider_d_3000
10-18-2003, 11:08 AM
the animations is great but the kar isnt the front barrel is kinda crooked...like the 3.1 kar do u think u can fix that?

Rotkopf
10-18-2003, 11:09 AM
Thanks for the reply, Klown. I definately look forward to a FOV kar with your anims.

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