Tolchok
10-16-2003, 01:00 PM
Took longer than I thought, but here it is.
Previews:
hanomag1 (http://freespace.virgin.net/es.dawe/visual/Hanomag/hanomag1.jpg)
hanomag2 (http://freespace.virgin.net/es.dawe/visual/Hanomag/hanomag2.jpg)
Download (http://freespace.virgin.net/es.dawe/maps/tol_hanomag2.zip)
I've added two sub-models; one with the rear doors open, and one wrecked and partially burned out.
There are some small polygonal changes, reduced polygon counts, and some textural changes. Front wheels look a lot better now.
In addition to the model, there are two .rmf files included in the zip. One has the clip brushes (actually func_button to make it bulletproof) and the other has an entity set for a destroyable sequence. I put in a particle_shooter that produces a particularly convincing pall of black oily smoke for a bit of interest. An important note: DON'T put a value in the 'explosion magnitude' field of the func_breakable - this will simultaniously duplicate a number of resources that have been called for the bazooka hit explosion, and will crash Half-Life with the error: SZ_getspace: overflow without FSB_ALLOWOVERFLOW set on server spectator buffer. It's a dod bug.
Right. Time to get on with that deuce and a half...
Previews:
hanomag1 (http://freespace.virgin.net/es.dawe/visual/Hanomag/hanomag1.jpg)
hanomag2 (http://freespace.virgin.net/es.dawe/visual/Hanomag/hanomag2.jpg)
Download (http://freespace.virgin.net/es.dawe/maps/tol_hanomag2.zip)
I've added two sub-models; one with the rear doors open, and one wrecked and partially burned out.
There are some small polygonal changes, reduced polygon counts, and some textural changes. Front wheels look a lot better now.
In addition to the model, there are two .rmf files included in the zip. One has the clip brushes (actually func_button to make it bulletproof) and the other has an entity set for a destroyable sequence. I put in a particle_shooter that produces a particularly convincing pall of black oily smoke for a bit of interest. An important note: DON'T put a value in the 'explosion magnitude' field of the func_breakable - this will simultaniously duplicate a number of resources that have been called for the bazooka hit explosion, and will crash Half-Life with the error: SZ_getspace: overflow without FSB_ALLOWOVERFLOW set on server spectator buffer. It's a dod bug.
Right. Time to get on with that deuce and a half...