Mapmodel RELEASE: Hanomag MkII


Tolchok
10-16-2003, 01:00 PM
Took longer than I thought, but here it is.

Previews:

hanomag1 (http://freespace.virgin.net/es.dawe/visual/Hanomag/hanomag1.jpg)

hanomag2 (http://freespace.virgin.net/es.dawe/visual/Hanomag/hanomag2.jpg)


Download (http://freespace.virgin.net/es.dawe/maps/tol_hanomag2.zip)

I've added two sub-models; one with the rear doors open, and one wrecked and partially burned out.

There are some small polygonal changes, reduced polygon counts, and some textural changes. Front wheels look a lot better now.

In addition to the model, there are two .rmf files included in the zip. One has the clip brushes (actually func_button to make it bulletproof) and the other has an entity set for a destroyable sequence. I put in a particle_shooter that produces a particularly convincing pall of black oily smoke for a bit of interest. An important note: DON'T put a value in the 'explosion magnitude' field of the func_breakable - this will simultaniously duplicate a number of resources that have been called for the bazooka hit explosion, and will crash Half-Life with the error: SZ_getspace: overflow without FSB_ALLOWOVERFLOW set on server spectator buffer. It's a dod bug.

Right. Time to get on with that deuce and a half...

TheNomad
10-16-2003, 01:08 PM
change your name to Mr.Leet, NOW!! :D

Apoc
10-16-2003, 01:27 PM
Nice thiing ..:D

Mythic_Kruger
10-16-2003, 02:41 PM
Good job, it is really 1882 epolies worth.
For Tolchok: link (http://www.150.si.edu/images/10medal.jpg)

floMatic
10-17-2003, 09:02 AM
jep exelent work

Mortar
10-17-2003, 11:52 AM
Damn what a kickass... i love your works, you are very skilled.
I would love to see the model being used in the up coming maps.

Sly Assassin
10-17-2003, 08:49 PM
Originally posted by Mortar
Damn what a kickass... i love your works, you are very skilled.
I would love to see the model being used in the up coming maps.

Already being used in my map, preveiw of it in day or two most likely ;)

Glidias
10-18-2003, 07:45 AM
Where do you get that textures of the bushes? What bout the road?? Those look very realistic and ww2 authentic.

Tolchok
10-18-2003, 10:04 AM
I made those textures for a map for Chaos films - the intro for their dod_donner? film.

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