A little help needed :-)


Guerilla
10-14-2003, 03:00 PM
hey guys, on my current map dod_brucke at the allied spawn, which is inside of a simple brush based plane, i attempted to make it so that the allies cannot leave until a certain amount of time expired to simulate travel to the DZ (drop zone)

this time gives the german team enough time to setup their defenses and await their opponents, now i have func_wall_toggles on the exits of the plane targeted to dissapear when a certain time runs out which a multi controls, you see the wall toggles never block the player in the first place, and the "please wait" message serves no purpose, and also when a team wins, the anthem song plays a little late and displays no message as to whom won the battle, could these few things be explained? if this can work right then i can just finish the rest of the brushwork and flags, and the map is ready for playtesting

thanks in advance

Guerilla
10-14-2003, 03:55 PM
ok i got most of those worked out myself so far

heres whats left problem-wise

if you join the allied team after joining the axis team first (alone on a server) the doors of the plane dont open and the message to wait doesnt display, also i set the game time at 35 minutes, but the round ends at 5 minutes all by itself

now if i can be told what to do then i will finish the map and we will all have a merry little playtest (on won not steam) :D

thanks once again, in advance :p

10-14-2003, 09:24 PM
Just make it so that once it opens it is open until it is reset at the round end. Or do I not get what you are doing...

Monk

10-14-2003, 11:21 PM
to stop the round ending early you need to turn off the option "use inbuilt timer" in your info_doddetect.

as for the door, just have it slide back, looks better anyway than it just disapearing. then u KNOW its out of the way.

as for the messages check your flag setups. get some freinds and LAN test it or something.

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.