Guerilla
10-14-2003, 03:00 PM
hey guys, on my current map dod_brucke at the allied spawn, which is inside of a simple brush based plane, i attempted to make it so that the allies cannot leave until a certain amount of time expired to simulate travel to the DZ (drop zone)
this time gives the german team enough time to setup their defenses and await their opponents, now i have func_wall_toggles on the exits of the plane targeted to dissapear when a certain time runs out which a multi controls, you see the wall toggles never block the player in the first place, and the "please wait" message serves no purpose, and also when a team wins, the anthem song plays a little late and displays no message as to whom won the battle, could these few things be explained? if this can work right then i can just finish the rest of the brushwork and flags, and the map is ready for playtesting
thanks in advance
this time gives the german team enough time to setup their defenses and await their opponents, now i have func_wall_toggles on the exits of the plane targeted to dissapear when a certain time runs out which a multi controls, you see the wall toggles never block the player in the first place, and the "please wait" message serves no purpose, and also when a team wins, the anthem song plays a little late and displays no message as to whom won the battle, could these few things be explained? if this can work right then i can just finish the rest of the brushwork and flags, and the map is ready for playtesting
thanks in advance