texture assignment
Maseraki
10-13-2003, 06:50 PM
well i have a basic question:
i modeled a cube and i want for each site a number 1 - 6 ...
so how has the texture to look like??
i compared player/weapon models with their textures, but i dont see the connection beetween them...
i use MS3d ps7
sry for my crappy english XD
Vandal
10-13-2003, 07:58 PM
Hmmm, Its hard to understand exactly what you want. But I'll guess!
make a texture in photoshop, whatever you want. Save it as a .bmp, index color
then go into ms3d, find the part you want with that texture, and choose 'assign texture' find your texture and its there.
However, I'm not sure about all the technicalities like making it fit and all that. I know basic hacking and some skinning but nothing major. I hope I sort of helped, if thats what you're looking for. If not I'm sure someone with more experience will see this and help.
Good luck!
Maseraki
10-14-2003, 03:36 AM
Originally posted by Skullz_Vandal
make a texture in photoshop, whatever you want. not whatever -> a number for each site (like a dice)
Day of Defeat Forum Archive created by
Neil Jedrzejewski.
This in an partial archive of the old Day of Defeat forums orignally hosted by
Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.