thompson m1a1 re-origin


Walker
10-12-2003, 02:26 PM
I was wondering if someone could do an origin change for me.

Here is an image of Dillingers reskin.
http://dodec.hlgaming.com/images/tommy_reskin_dillinger.jpg

I want the origins of the v model to be just like the origins of the Commando Thompson on this site (3rd one down)...
http://pokemart.dodhq.net/allied/thompson.php

Download Dillinger's Thompson reskin at the Editing Center.
http://dodec.hlgaming.com/main.html

It's on the second page of mods under Thompson SMG.

Grain
10-12-2003, 04:15 PM
This is not that hard to do your self. Download HLMV and simple clicking the "weapon origins" tab and plug-in new values in the boxes. X moves it left-right. Y moves it in-out. Z moves it up and down. Click set current then go to file>save. And you’re done.

Billie|Joe
10-12-2003, 04:21 PM
http://www.geocities.com/froglarkey/THOMPSON.zip

/sigh i was bored

Walker
10-12-2003, 06:41 PM
you are the man... thanks a lot pal.

here are a few ingame shots of it.
http://upl.mine.nu/uplfolders/upload9/thompson1.jpg
http://upl.mine.nu/uplfolders/upload9/thompson2.jpg
http://upl.mine.nu/uplfolders/upload9/thompson3.jpg

the p and w models that match can be found at the dodec.

[eF]Rommel
10-16-2003, 07:19 PM
Originally posted by Grain
This is not that hard to do your self. Download HLMV and simple clicking the "weapon origins" tab and plug-in new values in the boxes. X moves it left-right. Y moves it in-out. Z moves it up and down. Click set current then go to file>save. And you’re done.

Are you sure? I just did that, and it went back to the default origin.

Billie|Joe
10-16-2003, 08:50 PM
yah, actually you have to decompile the model and go to the QC file. then under clip textures hit enter once and type:

$origin (number) (number) (number)

and make sure the directory the files are in are after:

$modelname "blahblahblahblahblahb"
$cd "blahblabhlahblah"
$cdtexture "blahblahblabhblah"

and then compile it back up. If you just save it from hlmv, then your only saving the model and textures, not the origin.

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.