Compiling
SlyFly
10-04-2003, 01:24 PM
Sorry to post another topic :P Just want to know with what command parameters (Or whatse you ma call it) you should compile a map with to include the wads in the bsp ? and if possible models ? And maybe any other commands ?
Thanks
Quakah
10-04-2003, 01:35 PM
you could use -nowadtextures behind the csg parameter or -wadincluce name.wad -wadinclude name2.wad till you got all the wad's, you can't compile models into map so you'll should add these in the zip file. But I think this was a thread for the questions/answers forum :)
kleinluka
10-04-2003, 02:02 PM
> Tutorials/Q&A forum.
Day of Defeat Forum Archive created by
Neil Jedrzejewski.
This in an partial archive of the old Day of Defeat forums orignally hosted by
Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.