Release: dod_falaise


FuzzDad
10-01-2003, 09:42 AM
Ok...enough testing and tweeking...might as well get this out there now. Unzip the files to your Day of Defeat directory and make sure you check off "Use Folder Names". Some of the mirrors that will be added...especially the Euro's...have a penchant for using executable installers...so you're on your own with them. A big thanks to Fat Tony who did the original dod_bocage (dod_falaise is a re-work of dod_bocage for those of you who don't know)...I had a great map to start with and hope I've done it justice.

If you are on Steam these files will take precedent over those files that are in the cache...I don't think that will be a problem however as I've used standard DoD models and other things that are, or will soon be, official. Here are some old pics...not sure these are current.

Pic 1 (http://mysite.verizon.net/warewind/images/dod_falaise10.jpg) Pic 2 (http://mysite.verizon.net/warewind/images/dod_falaise11.jpg) Pic 3 (http://mysite.verizon.net/warewind/images/dod_falaise12.jpg) Pic 4 (http://mysite.verizon.net/warewind/images/dod_falaise13.jpg)

Here's the first set of mirrors...more to follow:

Crowbars of Justice Mirror (http://coj.spies.com/downloads/pafiledb/pafiledb.php?action=category&id=9)
kraut-mapworks.de Mirror (http://ftp.justgamers.de/dl.php?file=hosted/dodcentral/maps/dod_falaise.zip)
Day of Defeat Finland Mirror (http://www.dodfi.net/?sivu=file_info&file=343)
DoD Info.com Mirror (http://files.dodinfo.com/pafiledb.php?action=file&id=22)
kustomkettle Mirror (http://www.kustomkettle.com/zmapfilez/dod_falaise.exe)

Quakah
10-01-2003, 10:22 AM
tbh that rubble texture doesn't fit in there, it's more like a pile of horse**** then actual rubble, I think it would looked better if this was grey. But hey, this is my opinion, other then that, if it still has the gameplay as dod_bocage did, I'm still satisfied.

10-01-2003, 10:22 AM
Ow yes baby TY
Downloading right now!!!

10-01-2003, 10:54 AM
not bad, not bad .... :D ;) :) :cool:

There are a few things left, you can work on (some rooftexes and rooms) but on the whole really good job. Now it's a completely new atmosphere :D

FuzzDad
10-01-2003, 11:05 AM
Originally posted by Quakah
tbh that rubble texture doesn't fit in there, it's more like a pile of horse**** then actual rubble, I think it would looked better if this was grey. But hey, this is my opinion, other then that, if it still has the gameplay as dod_bocage did, I'm still satisfied.


Go away :) You've been complaining abut rubble textures your entire life (lol)...I happen to like it and if you've ever actually been to a busted up town as a result of shelling (as I have) you'd realise that the rubble is a by-product of the buildings...and is usually light brown or almost white in nature...especially light-colored rock or brick...this happens to look similiar to some of the stuff you see in the busted city levels of Bf1942 which I happen to like a lot.

Originally posted by Fat Tony
There are a few things left, you can work on (some rooftexes and rooms) but on the whole really good job. Now it's a completely new atmosphere

Agree completely...i'm kinda at a end though w/entities so I'd have to make some subtractions to make that happen (like nice lamps/desks/chairs)...but it's something on the planning board...we're also going to re-texture a lot of it (Kleinluka) should the dev team give us the go-ahead for official status so we'll get those repetitive and large-scale roof textures the boot.

Heck...we get this baby official and you'll get a nice check mah man! Appreciate you allowing me to do this re-work.

kleinluka
10-01-2003, 11:16 AM
http://kleinluka.dodfi.net/textures/rubble.jpg

Pile of horse**** ,eh ? :( :D
Great work on the map FD & Tony.

Looking forward to re-texturing.

Engineer
10-01-2003, 11:25 AM
/me mounts FuzzDad

P.S: man

Glidias
10-01-2003, 11:29 AM
I'm more interested in the grass models than anything else :D

Ginger Lord
10-01-2003, 11:30 AM
train

FuzzDad
10-01-2003, 11:40 AM
Originally posted by Glidias
I'm more interested in the grass models than anything else :D

Yea...flomatic does a really good job...his textures are usually pretty large so they add a lot to the texture mem of a map but man his stuff looks great...if Valve can figure out the fps drops when running around in those masked-technology models or at least mitigate them a bit you could really setup some sweet-looking maps that way.

RA7
10-01-2003, 11:41 AM
Will add mirror tonight..:-)

Good job, FuzzDad

kleinluka
10-01-2003, 12:30 PM
Originally posted by engineer
/me mounts FuzzDad

P.S: man

nzug

skdr
10-01-2003, 12:42 PM
Very nice looking map.

Can't wait to see klein's retexture :-D^!

floMatic
10-01-2003, 12:47 PM
Originally posted by FuzzDad
Yea...flomatic does a really good job...his textures are usually pretty large so they add a lot to the texture mem of a map but man his stuff looks great...if Valve can figure out the fps drops when running around in those masked-technology models or at least mitigate them a bit you could really setup some sweet-looking maps that way.


:rolleyes:

-iNw-Andy
10-01-2003, 12:52 PM
Great map, Fuzz, was very fun testing it.

Insta
10-01-2003, 01:17 PM
Great map, I had fun testing it last night :D

Cranbarry
10-01-2003, 02:01 PM
Very fun test!

/me must fix MIC... need people to hear my rants!!! (don't like typing)

Quakah
10-01-2003, 02:02 PM
Originally posted by FuzzDad
Go away :) You've been complaining abut rubble textures your entire life (lol)...I happen to like it and if you've ever actually been to a busted up town as a result of shelling (as I have) you'd realise that the rubble is a by-product of the buildings...and is usually light brown or almost white in nature...especially light-colored rock or brick...this happens to look similiar to some of the stuff you see in the busted city levels of Bf1942 which I happen to like a lot.

I think I mentioned in my post "in my opinion", this wasn't to offend anyone, especially not you klein, it's a good texture but imo it doesn't fit in this map/lightning. It could look a lot better with an other texture, and why I'm a complaining about this texture is that this texture is about to be seen on every street of this map. I really didn't want to offend anyone, and yeah, i do know how rubble looks like, all kinds of little pieces of cement and stone wich usually shows the "inside" of the brick, and unless it's a brick used like those in holland(sorry don't know the name :p) wich aren't used in this map, it's usually light grey.

FuzzDad
10-01-2003, 02:07 PM
Originally posted by Quakah
I think I mentioned in my post "in my opinion", this wasn't to offend anyone, especially not you klein, it's a good texture but imo it doesn't fit in this map/lightning. It could look a lot better with an other texture, and why I'm a complaining about this texture is that this texture is about to be seen on every street of this map. I really didn't want to offend anyone, and yeah, i do know how rubble looks like, all kinds of little pieces of cement and stone wich usually shows the "inside" of the brick, and unless it's a brick used like those in holland(sorry don't know the name :p) wich aren't used in this map, it's usually light grey.


hehe...don't take us too seriously...after all I'm old and slow you know. :)

Quakah
10-01-2003, 02:09 PM
lol ok :)

10-01-2003, 02:10 PM
i think the rubble texture fits very good with the map and the lightning! with a gray texture, we have a half new/old dod_bocage ;)

well done fuzzdad! :)

10-01-2003, 02:46 PM
I love it :) FuzzDad try Tiger ;) ... and don´t forget it :D

Stoffer
10-01-2003, 02:57 PM
Amazing work Fuzz, as allways! Oh and Quakah, I think the rubble texture fits very good with the lighting... dramatic and color full, and the rubble texture is color full.

-Stoffer

RA7
10-01-2003, 03:16 PM
MIRROR (http://www.lanmaniax.com)

Craftos
10-01-2003, 04:09 PM
Originally posted by FuzzDad
Yea...flomatic does a really good job...his textures are usually pretty large so they add a lot to the texture mem of a map but man his stuff looks great...if Valve can figure out the fps drops when running around in those masked-technology models or at least mitigate them a bit you could really setup some sweet-looking maps that way. In Steamed DoD FPS-problematic areas now works much faster (like charlie, kalt, chemille). All these are using barbed wire.

Eagle
10-01-2003, 04:10 PM
The dodinfo.com link has been fixed...

-Eagle

Shane
10-01-2003, 04:17 PM
Hooray for fg-42s!! :)

Hooray for tick scoring!! :)

Hooray for the 2-man cap at the tank!! :)

3 cheers for ole' FD.

Liebgott
10-01-2003, 09:02 PM
great job again, keep it up

Band of Sisters
10-01-2003, 11:22 PM
Great Job FD and FT! I just played the original (dod_bocage) for 6-7 hours today for a BFE battle.

I wanted to help test the map out last night on the Spies server but had to be to work at the time of testing.

Glidias
10-02-2003, 03:14 AM
Originally posted by FuzzDad
Yea...flomatic does a really good job...his textures are usually pretty large so they add a lot to the texture mem of a map but man his stuff looks great...if Valve can figure out the fps drops when running around in those masked-technology models or at least mitigate them a bit you could really setup some sweet-looking maps that way.

Have they fixed the masked technology fps loss, yet? Don't tell me they also have that problem in Condition Zero.....

As for texture memory, when i saw the Nerbwefer, i was shocked! It uses 10 256x256 textures just for 1 small Nerbwefer! Just for 1 small Nerbwefer that covers 4% of the entire map! After all, i relaly think you don't need so much textures for a small Nerbwefer. Remember, faces can share the same texture map. Don't need a unique UV map for every surface. And models don't need to appear all that sharp...you could simply just create good simple textures and good UV mapping like what they did to the King Tiger (nicest looking tank in dod).

I have a model that makes up 90% of the entire map. It uses 12 different 256x256 textures to build up an environment. At least it's more worth the texture memory that way. But it's still high....(higher than dog1 maybe..cough cough cough..sure beat the so called texture limit). I mean, map texture memory isn't just the textures used in the wad!! It's the textures used in the map models as well!! Looking at some of today's dod maps, there is a danger of overlooking that aspect.

And the problem with masked models and other standard map models, you NEED to lock some of 'em (the important ones) else people can edit them and cheat!!

Also, bound to need low defination packs later (officially accepted ones i guess..)....models that use lower polycounts and lower no. of textures. That's the good thing bout models, u can edit them seperately to cater to differnet users!

kleinluka
10-02-2003, 04:15 AM
very true that, glidias.

Craftos
10-02-2003, 10:45 AM
Axis have way better spawn exits than Allies. Allies have almost the same as in bocage (now two exits but in the same open area). Axis has 3, going to completely different places. :-\

Mortar
10-02-2003, 04:48 PM
This map is such a kickass... I love it, the only thing that is missing is more models inside the buildings, they look so empty but nm that, the map was built really nice, i think if you could work a little bit more on it you could easly make it an offical dod map, as a part of the mapping team how can you compare such map with kalt or zalec ?

Spoonman
10-02-2003, 08:56 PM
love this map; if someone could make waypoints for it i would love them FOREVER!

FuzzDad
10-02-2003, 09:19 PM
Godcha is doing so...he said something about a waypoint release to me in the next few days

swordzkof
10-03-2003, 12:26 AM
You may now play this map on the Kustom Kettle . . .


:D

Mythic_Kruger
10-03-2003, 03:38 AM
Nice map. Looks a bit dark on the pics though.

The Nebelwerfer textures might not be a problem: they are 256 colors, 65Kb for each. Maxlimit 8Mb.
You still can use (8Mb-650Kb)= 7.25Mb for the map. For example a bit more than 105 textures 256*256, 256 colors :)
In comparison, 24bits textures are 3x bigger... They might reach the Texdata very fast!About how to cheat i don't know and don't want to know it. You know what i am referring to, mate.

Nice brushwork on the rubble FD ;)
Can't wait to play it. Good job , the map looks like a lot of fun.

-iNw-Andy
10-03-2003, 06:54 AM
You do realize that Half-Life only supports 256-color textures...it does not support 24-bit textures.

Of course if you meant something else by that, then never mind what I'm saying...it just seems that you're comparing 256 color and 24-bit for Half-Life.

10-04-2003, 06:40 AM
Godcha´s DoD_Falaise Waypoint

http://www.godcha.de/waypoints/dod_falaise_wpt-god.zip

Godcha
10-04-2003, 06:55 AM
thanx hunter :)

this map really cool... check out this thread for more waypoints... http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=19124

Mythic_Kruger
10-04-2003, 07:06 AM
Originally posted by -iNw-Andy
You do realize that Half-Life only supports 256-color textures...it does not support 24-bit textures.No really? Usually someone makes the textures for me ;)

Of course if you meant something else by that, then never mind what I'm saying...it just seems that you're comparing 256 color and 24-bit for Half-Life. "Comparing" is giving the size of the 2 formats. I gave the size of the 256 color only. Also I calculated the available size and the number of textures. 256 colors, not 24bits. Am I stupid? You have read between the lines where things were written black on white, and missed the point :D

Gonna try these waypoints, at least the bots say "Sorry" when they hurt you. "botchat off" is a very usefull command aswell.

kleaner2
03-29-2004, 05:08 PM
Does anyone know where I can find a STURMBOT waypoint file for the map?

dod_falaise.wpt?

Thanks in advance.

Jello_Biafra
03-29-2004, 09:39 PM
http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=19124

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