09-30-2003, 04:43 PM
dont seem charizard is on...
here ya go
09-30-2003, 05:00 PM
Did a good job of removing the Bayonete, I personally never liked the 98k with the bayonete, I will use this, thank you :)
09-30-2003, 05:22 PM
So we can stab with the barrel now...
09-30-2003, 05:34 PM
yeah so what it dont really matter, just chill untill an animator put some buttsmack animations in this gun which prob be never.............
09-30-2003, 09:09 PM
Use the Garand Buttsmack anims...
09-30-2003, 09:11 PM
I just posted some fixed ones just for the k98 in your WIP. Just put all the files in the models folder and compile it.
09-30-2003, 09:13 PM
you the man Sushi, im gonna reupload it to geocitys :)Canuck
u think u can host this? as a mirrors?
ok its updated just redl
i just love dill wood and russ metal now we have sushi's animation
...omfg its perfect!!!! this the best kar!!!
now we need some sprites:)
ps how can i make the butting actions with garand sounds?
09-30-2003, 11:54 PM
To make the bayonet slash sounds replaced with a buttsmacking sound, just go to C:\Program Files\Steam\SteamApps\email\day of defeat\dod\sound\weapons and make two copies of butt_hit.wav and rename them to cbar_hit1.wav and cbar_hit2.wav
10-01-2003, 12:18 AM
man thanks man this model is almost complete all we need is sprite lol
10-01-2003, 01:01 AM
damn dill those arnt the right sound when i hit the wall i hear the buttsmack but when i hit a person i hear bayostab....
10-01-2003, 06:48 AM
I have a mirror up tonight....
10-01-2003, 12:30 PM
So is this with buttsmack anims yet or?
good work, man.
10-01-2003, 01:46 PM
looks good, i'll be using it.
10-01-2003, 02:04 PM
@Dying Robot: Yes, it does have buttsmack anims as of 4:04 PM EST.
Thanks so much, Strider. This is one of the best releases I've seen for a whiiiiile. I always wanted a bayoless k98, and you delivered.
Plastic Fantastic Lover
10-01-2003, 09:23 PM
Strider, we really need to do something about your sigs.
10-01-2003, 10:59 PM
huh it isnt that big
lol 50 cent...
u get his cd? hella funny... listen to some of the dialogue before the song starts...
10-02-2003, 12:56 PM
Awesome, can you make it w/o bayonet but with the default skin?
10-02-2003, 04:40 PM
just use html to do that
10-02-2003, 06:38 PM
damn.. why the hell i keep on saying html its not the first time...
10-03-2003, 03:50 AM
wtf is with people getting sigs over 150 pixels high to work on these forums :confused:
/points at strider
10-03-2003, 04:38 AM
Good job strider! Wish there were more player MODEL releases...or some good player skins that can re-light my old flame for dod..GJ again strider, I'll be using :)
10-04-2003, 10:07 AM
yeah I agree about the sig thing..
maybe you can edit a nice P and W K98 and remove the bayo too. With the Bayo, it looks 500 feet long.
Day of Defeat Forum Archive created by Neil Jedrzejewski
This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.