True Bayoless Kar98 (default)
strider_d_3000
09-29-2003, 10:28 PM
i just del the scope from scoped98k and made it into a kar98 without bayo lol im prob gonna use one of dill's skinn and russ metal or what ever please me lol i just need some1 to make a real butting animation common man everyone wants a butting animation.....
strider_d_3000
09-29-2003, 10:41 PM
yeah yeah this wood is i think dillingers and metal russ and now with out bayo!!
Ps:gonna try to ask charizard to host this bayoless kar since no one from dodsupply/dodec reply from my other emails....luv your wood dillinger it sooo real!!
Looks good, and I could host if it for you. You contact me via E - Mail @ Charizard964@msn.com or via AIM @ Charizard964. Hope to hear from you soon! :)
- Charizard
strider_d_3000
09-30-2003, 12:10 AM
since u wasnt on aim ima pm u the temp site so u cant host.
PedroTheLion
09-30-2003, 12:19 AM
I know there's a k98 floating around that has a buttsmack animation. Perhaps you can use that? Now, i have no idea how to animate at all, so be gentle :) but is it not possible to use the buttsmack animations from the garand on your k98?
get rid of the circle thingie on the site :D
strider_d_3000
09-30-2003, 12:28 AM
man i knew you were gonna say that so check this out
yay:D
how bout editting the orgins a bit?
strider_d_3000
09-30-2003, 12:29 AM
im gonna reload it to my geo and let charizard host it since i have 2 del old models 2 make space, it gonna be out bout 2marrow so find animators!!!ps mess around the origin yourself when its out i dont know what u like lol
strider_d_3000
09-30-2003, 08:52 AM
Originally posted by PedroTheLion
I know there's a k98 floating around that has a buttsmack animation. Perhaps you can use that? Now, i have no idea how to animate at all, so be gentle :) but is it not possible to use the buttsmack animations from the garand on your k98?
u can but after the first swing they have some texture errors and stuff like ammo clip poping out ect
Sushi
09-30-2003, 08:10 PM
All fixed in this package. Just shove these files into the model directory and compile. I even modified the qc file for you. What a bonus.
Sabor_Wolf
10-04-2003, 04:53 PM
I know there's a k98 floating around that has a buttsmack animation. Perhaps you can use that?
i think that was glimsharp's good idea, but i didnt like the weapon's origins, and im not sure if itll work in 1.0
strider_d_3000
10-04-2003, 06:20 PM
its been released with garand butting action! all thanks to Sushi
Day of Defeat Forum Archive created by
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This in an partial archive of the old Day of Defeat forums orignally hosted by
Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.