[Skin] Poly's Springfield/Brut's wood
Genie
09-27-2003, 01:38 PM
Skin convert from 3.1 by HS the Whap and wood texture by Brutailzation. Glove skin by Dillinger. I hacked the wood on. Kinda a quick hack, so it's not perfect, but I think it looks good.
Picture here (http://www.shade-of-grey.com/stuff/pub_upload/springpix.jpg)
Pic is slightly dark, wood is lighter than that and you can see the grain more clearly in-game.
C&C welcome.
Genie
09-27-2003, 02:43 PM
Thanks for correcting me, I thought I saw Poly's name along with that model somewhere...
I guess it's default.
(I havn't used default models/skins in so long I don't know what they look like anymore. :eek: "
Thanks for the correction. :)
:P NP, the wood looks a little messed up, though.
Ska Wars
09-27-2003, 03:29 PM
Looks great mate, I'll definately use it when you release it.
Ska
Genie
09-27-2003, 03:47 PM
Originally posted by Mike[1stid]
:P NP, the wood looks a little messed up, though.
I know it's not perfect. Can you point out generally (sp?) what's wrong so I can fix it?
Well, it's mostly those weird black blotches.
Genie
09-27-2003, 03:57 PM
There are only 2 black spots on the model to my knowledge. One going horizontily along the gun (1/2 way between the bottom of the gun and the scope) And one on top, pointing towards the barrel before the first metal band.
The screenshot came out dark, so maybe that's it. There shouldnt be any black blotches besides what I listed.
Fiblah
09-27-2003, 08:13 PM
Ill use it but Ill have to change that metal, its WAY to dark for me... Release? :)
Genie
09-27-2003, 08:30 PM
That's Poly's metal (I think) I can slap on default metal or work w/ the default and do a 2-3 version release if that fit's your guys' tastes.
Thanks for the replies guys.
Fiblah
09-28-2003, 07:24 AM
Definetly not Polys metal.. Thats the default just darkened..
Genie
09-28-2003, 07:45 AM
Thanks for the correction than. I guess I have no clue who made the original wood skin and darkened the metal. A fixed-up version will be released maybe around wednesday or so. Thanks for the C&C.
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