[MREL] Thompson

09-24-2003, 04:18 AM
Don't get too excited, this isn't my Thompson model, it's an Edit I made to the default. Well what I did was got rid of the FOV, edited the sites a little, added that round thing to the back, and added High Poly sleeves, and Dillingers Gloves. Oh and also new origins.


Model - DOD Dev. Team
Edits - Marksman
Gloves - Dillinger
Sleeve Model - Marksman
Sleeve Skin - Dillinger
Origins - Marksman
Compile - Marksman

DOWNLOAD (http://www.pacificwebhost.com/~kevincla/mm_def_tommy_fixed.zip)


09-24-2003, 06:13 AM
ooooh oooooh oh....i thought this was going to be your high poly thompson, oh well its still good its still good:)

09-24-2003, 11:08 AM
Great job, man! I had to switch back to my default tommy yesterday because Steam corrupted my P and W models and made it lag whenever a thompson shot, but now I can use this one. I'll slap my default thompson skin on it.

Nice work.

09-24-2003, 02:39 PM

Do you by any chance know some links to a tut on how to get rid of that damned FOV?

09-25-2003, 12:56 AM
This might sound dumb, but can you make a version with default sleeves and hand skin? I just really like the positioning of this one. Looks so good compared to the original!

09-25-2003, 06:47 AM
awesome, great job.

09-25-2003, 10:06 PM
nemisis, you can use HLMV to import the default hands and sleeves onto it by selecting the custom tab, and importing it. this of course is after you export the desired hands and gloves from another model. so import it onto the model, and then be sure to save it. Anyways, it looks really good. any chance of getting a high polly skin on this thing? :D

09-25-2003, 11:00 PM
Lolers. I think the hand's a different model from the ones on the model. Secondly uh... Skins aren't high-poly, hahaha...

09-26-2003, 02:18 AM
Very good job Marksman !
I tried in game - awesome :)
Best thommy IMO :)
Thank you :)

09-26-2003, 06:22 AM
Zip Updated. I noticed some Texture Issues, Fixed.

09-26-2003, 06:45 PM
This model is simply brilliant. One problem. The front arm looks funny. The sleeve and hand should be straighter. Anyone else think so?

09-26-2003, 06:45 PM
This model is simply brilliant. One problem. The front arm looks funny. The sleeve and hand should be straighter. Anyone else think so?

09-26-2003, 07:20 PM
I didnt even change the angle of the arms, its the same as the default.

09-26-2003, 09:24 PM
but you changed the angle of the gun, right? that means you had to change the arms.

09-27-2003, 03:17 AM
Um no?

09-27-2003, 08:47 PM
I'm getting used to it now. I really do think that you made the gun higher up. More of a shoulder angle. Anyone else think so? Anyways, i'm using the model because it IS EXCELLENT. The arm just took a little getting used to. Seriously, top notch.

09-28-2003, 02:30 PM
Marksman - can u add the bullet into clip ?
It would be great to see it...during reload...


09-29-2003, 01:33 PM
Mirror (http://dodec.hlgaming.com/filedb/pafiledb.php?action=file&id=842) courtesy of the Day of Defeat Editing Center (http://dodec.hlgaming.com)...

10-05-2003, 12:37 PM
its cute but the arm looks like its bent in an unnatural fashion. also the muzzle flash is a little too far above the barrel. But im usuing it

Mystic Cobra
10-05-2003, 07:34 PM
Great work. Best Thompson imo. Can you do this with other allied weapons? :)

10-13-2003, 09:16 AM
what are those player models in the screenshot marksman?

and pvt malarky did something similar for me and the model i use... its just a re-origin but it looks a little different.

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.