[SKIN] Hi-Res Allied Paratrooper Sleeves For Marksman's Hi-Poly Sleeves
Dillinger
09-23-2003, 05:38 PM
These are to go along with my sleeve textures released with Marksman's Hi-Poly Sleeves (http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=18166). Some people wanted Paratrooper sleeves, so here you go!
Hope you like them.
CREDITS:
Skin - Dillinger
PICTURE:
http://webpages.marshall.edu/~blessing5/parasleeve.jpg
INGAME PICTURE:
http://webpages.marshall.edu/~blessing5/ingame.jpg
Download Here (http://webpages.marshall.edu/~blessing5/psleeves.zip)
Billie|Joe
09-23-2003, 05:57 PM
:eek: dillinger, you rock my world:D :D :D
Dillinger
09-23-2003, 06:17 PM
If you downloaded these, please download again. I updated the zip with a sharper version that looks a lot better. :)
Marksman
09-23-2003, 06:34 PM
Hey! Rocks!
Ikujinonai
09-23-2003, 06:46 PM
Are there any plans for an Axis sleeve? *wink*
Mystic Cobra
09-23-2003, 06:59 PM
I know nothing of skinning or modeling. But do you just download these and unzip to a folder? Or do these require you to decompile models and whatever, like the wool gloves...because i would like to have these for my allied para's but i cant do any of that decompiling, and editing :(
Dillinger
09-23-2003, 07:22 PM
If you're using Marksman's hi-poly sleeves, you just import this texture.
Marauder
09-23-2003, 07:39 PM
Man these are great. I'm downloading ms right now to install them. Great Job!
TheMirage
09-23-2003, 09:37 PM
I wish Milkshape was free!!!!! I had no being able to save the model once I import and delete the old sleeve group and not being able to export the model back. I don't want to spend my money on it because it will be useless to me once HL2 comes out and we all will have to swtich over to a new modeling/skining world. Besides me *****ing.
I LOVE THESE SLEEVES! I will use them on the models and can just be compiled and recompiled but for the ones with the sleeve group swtich I will have no luck there.
good work *salooooooo00000t!*
Billie|Joe
09-23-2003, 10:31 PM
amen to that
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Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.