WIP: Para Battle Dress

09-20-2003, 06:44 PM
I've never tried to make a player model before, so i thought it was about time i tried. I used Jed's Para model as a template, to guide me on player model construction methods and as a guide for the size and shape. And also because i wanted a model that will blend in well with his Para model. I've yet to finished the head, and have still alot to do with tweaking the model etc, but here is a pic of how far i've got.

WIP: British Para Battle Dress Pic (http://homepage.ntlworld.com/scitzo/Parabatttle.gif)

09-20-2003, 07:07 PM
Dude, that looks great.

09-21-2003, 03:45 AM
i dont no how to do all that stuff, but it looks very human like.
gj ;)

09-23-2003, 11:30 AM
Thanks lads, i'm hoping that this model could double up as a British infantry aswell as a para in battle dress by using differnt skins. Also alot of you will know i have a lot of British weapon models waiting in the wings aswell, so i'm starting to think i might make a full British replacement for dod 1.1. Using jed's para models in field dress for para maps, and this model for normal British infantry to replace normal british maps, and para's in battle dress to replace all other maps. Or if it's true that the player models are going back to single models for each class in 1.1, i might mix them up a bit. just an idea at the min, but i'm giving it some serious thought.

Para and infantry pic (http://homepage.ntlworld.com/scitzo/infantry_para_battle.jpg)

09-23-2003, 12:22 PM
Looking great, Marzy! GJ.

09-24-2003, 08:18 AM

Latest Pic (http://homepage.ntlworld.com/scitzo/parabrit2.jpg)

Trp. Jed
09-24-2003, 12:31 PM
Stop stealing my meshes ya git ;)

Actually that reminds me that I need to finish up the anims for my animated faces.

- Jed

09-24-2003, 01:25 PM
Originally posted by Trp. Jed
Stop stealing my meshes ya git ;)

- Jed

Back engineering Jed, back engineering.......:D

Trp. Jed
09-24-2003, 02:08 PM
Originally posted by MaRzY
Back engineering Jed, back engineering.......:D

I'll back engineer my toe up your arse in a minute.

/me pokes Marzy with the pointy stick.

- Jed

09-24-2003, 03:38 PM
Oh, God, make them stop. :D

09-24-2003, 04:49 PM
omg that looks awesome

09-27-2003, 09:00 AM
Still not 100% finished with the modeling, but it's getting there.

Latest Pic (http://homepage.ntlworld.com/scitzo/pararend4.jpg)

[AGM]# R0MM3L #
09-28-2003, 03:52 AM
Want it


09-28-2003, 07:41 AM
Very nice m8, I hope you aint forgetting about that Lewis gun :D .

03-25-2004, 07:38 AM
Sorry to bump an old thread, but i've done a little more work with this model, as i need to learn and improve on my player modeling skills. Anyway it will probably never get finished and become an ingame model, but i thought some of you might like to see a pic, ignore the textures they where just slapped on for the render.

Latest Para play model (http://homepage.ntlworld.com/scitzo/paraplay2.jpg)

03-25-2004, 09:40 AM
its nice, im no player modeller (i have tried and successfully failed) but im jus twondering are his socks meant to be as smooth a join as they are to his shoes? i know they wear those big, fluffy ones (theres probably a name) but it just looked a little odd. maybe a skin would sort it. i like it anyways

Dire Wolf
03-26-2004, 12:27 PM
Would be a crying shame to NOT finish these....they look great.

03-26-2004, 01:50 PM
I like how the pants are perfectly round anymore ;)

Keep working on these!

05-03-2004, 03:35 PM
Hello all, things have been a little quite from me just lately, this is because I've not been playing dod for sometime now, due to the hitbox problems and various other bugs within the game, i'm hoping 1.2 will sort these out. Anyway I've still been trying to improve on my modeling skills, and have been spending time looking at the new modeling methods modern game engines are using to make models. These new engines use normal maps, bump maps, displacement maps etc, made from high poly models to be mapped onto low poly models, with amazing results,so naturally i'm wishing to learn how to do this for myself. However i know halflife does not use any of these methods, but just for a learning project, i thought if i make a hi poly model and make bump maps from it. Then overlay these bump maps over colour maps in photoshop, then add the finished texture to a low poly model what would it look like. So i set about making a hi poly model and then trying the method out, which upto now i'm quite pleased with. I've only used this method on the head, smock and pants up to now, with very little touching up in photoshop, although i do plan to touch them up alot sometime later.

Here is the Hi poly model i made.

para hi preview (http://homepage.ntlworld.com/sonofroy/parahipreview.jpg)

And here is the low poly one, with textures generated from the hi poly model.

Low poly pic 1 (http://homepage.ntlworld.com/sonofroy/para_wip1.jpg)

Low poly pic 2 (http://homepage.ntlworld.com/sonofroy/para_wip2.jpg)

I have used Jeds gear and beret for the pic's, and the head is also jeds low poly head he released not long back, which i have edited, remapped and skinned. The head, smock and pants, all use separate UV maps, with 1024x1024 textures. I did this for making some nice renders when i'm finished. So if i ever do put this model into the game, i will have to rearrange the UV maps and resize the textures, so as it stands theres still loads of work left to do...:)

BTW this was a bugger to post, the forums still don't work right...:(.

Ska Wars
05-03-2004, 03:50 PM
Great work mate, very swish.

- Ska

05-03-2004, 04:05 PM
oooo, shiny :D Are you still not planning on actually releasing these?

05-03-2004, 04:17 PM
simply amazing

05-03-2004, 04:20 PM
too bad it wont work with dod ='[

Dying Robot
05-03-2004, 04:31 PM
Man, these'd be great. I'm using Jed's brits at the moment, but I'd really like some new ones.

05-03-2004, 04:47 PM
Thanks all........:)

Otacon you might see a release when I'm done, we will see.

gabagoo the model you see textured can be used in dod...:). I also have normal maps to add to the model for other game engines, which makes it look even better......:), HL2 will use these methods.

Here are a few links showing how the games of the near future will look like, which is a big leap forward in my eyes. And although we have been using these methods in render programs for sometime now, there just starting to surface in the gaming world.






So just to make it clear, i have not used any of these latest methods to make this model, i've only used bump maps made from the hi poly model, to then overlay over colour textures in photoshop, to add the detail, pockets, greases etc, so instead of drawing the detail in photoshop, i modeled it instead, and once touched up in photoshop, will look even better. So these can be used for dod........:), and i will use the same method on V2 of my para sleeves....:).

05-03-2004, 06:04 PM
that is one wicked sick model

if u release i have only 2 things to add

1. give the socks some kinda texture...right now they look like u havent touched them outside ms paint...looking great tho

2. release a helmets version...ive just never been one for berets...so if u are going to release make a helmet version (just like jeds models)

05-03-2004, 06:35 PM
Originally posted by NuTSymPToM
that is one wicked sick model

if u release i have only 2 things to add

1. give the socks some kinda texture...right now they look like u havent touched them outside ms paint...looking great tho

2. release a helmets version...ive just never been one for berets...so if u are going to release make a helmet version (just like jeds models)

Your right i have not touched the scrim around the neck, boots or gatairs as yet outside lightwave, these have yet to be worked on, as do the textures i've already made a start on.

And i've also asked Jed if he would like to team up on finishing these models together, as we both love para stuff, and between us i think we could make a really nice Job, he's yet to let me know if he's up for it or not, although i'm not holding my breath, as i know he's very busy, but one's hoping..........:).

Oh and BTW, the model uses some low poly fully fingered hands i knocked up....:), if you never noticed.

HammeR [OwP]
05-03-2004, 06:56 PM
Wow MaRzY thats excellent sure beats the default brit player model (dev team still did good ;)) can't wait for the release, especially since I just finished watching "A Bridge Too Far" Good Movie :)

Well keep up the good work!

05-03-2004, 07:47 PM
make the sniper w/o the smock xD

05-03-2004, 11:15 PM
Marzy... you are the master, LOVING it !
the high poly version... MAMA :D

05-04-2004, 02:44 AM
Looks bloody fricking nice, especially the face. My only quip is that the textures on the body look too blurry, maybe a higher resolution skin or employing the help of some good hi-res skinners around here would do it justice?

05-04-2004, 09:43 AM
marzy, they are proper nice! thats an excellent idea of using whatever you used (i am very unfamiliar with these new'ish techniques) and wish i could do them :) you + jed = sextacular! im sure he will team up with you

05-05-2004, 09:41 AM

Release a version compatible with dod!

05-25-2004, 12:11 AM
Do you have any new pics of these? :D :p

05-25-2004, 03:20 AM
Originally posted by [SLHR]Gen

Release a version compatible with dod!


05-25-2004, 09:46 AM
Really nice! I'd like to see a version with helmets, though! :D

06-02-2004, 06:15 PM
can u base your sniper modle on this?

07-01-2004, 07:08 PM
Bump, any updates:confused:

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.