Marksman
09-20-2003, 06:35 PM
Marksman & Dillinger's High Poly / High Res. Sleeve D.I.Y Pack.
==============================================
Download
Here (http://homepages.paradise.net.nz/~readyh39/mrksmn_dilngr_HPHR-S_DIY.zip) (Australia/New Zealand)
Screenshots are Here (http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=18104)
Credits
-----------------------
Model - Marksman
Skin - Dillinger
Hand Skin - Dillinger
Compileage - Marksman
Decompiler - Kratisto
Intructions etc. - Marksman
HLMV Hack - Jed
Required software (included)
-----------------------
Milkshape
Winzip
Jed's HLMV 1.0
Intstructions
-----------------------
Please read these carefully, If you get something wrong it might not
work.
1.) Extract all the files from the zip into a Directory.
2.) Copy the v_ model you want the sleeves on into the "Decompiler"
Directory.
3.) Run "decompiler_all.bat", This will decompile all the models in
that directory.
4.) If the model is NOT "an Allied/Brit knife" or "an Allied/Brit
pistol", then continue to step 5, otherwise skip to step 6
5.) In the folder where you extracted the zip, there should be these
files, "allies sleeve.bmp","hands.bmp","sleevetest3.bmp",
"brit_sleeve.smd", and "us_sleeve.smd". Select these files, and
copy them to the clipboard. OR if your model is a BAR, or a 98K,
or 98K scoped, goto the correct directory (e.g v_98k/) that was
included in the zip and copy those files to the clipboard.
5-a.) There should be a new directory in the 'Decompiler' Folder,
(e.g. Decompiler/v_tommy), paste the files you copied into here
, if it asks you to overwrite, click Yes. SKIP TO STEP 11
<!-- This bit can be skipped, read Step 4 --!>
6.) In the folder where you extract the zip, there should be some
directorys named after models, (e.g. v_98k, v_amerk). Goto the
directory that is the same as your model's name, Select all the
files in there, and copy them into the directory where you model
decompiled, (e.g. Decompiler/v_98k).
7.) Now open up Milkshape, and Import "reference.smd" from where you
decompiled your model (e.g. Decompiler/v_98k). Make sure you tick
Skeleton and Triangles. (File>Import>Half-Life Smd)
8.) Goto the groups tab, and delete the "us_sleeve" or "brit_sleeve"
group, depending on the model. (To delete a group, click the group
name, click the 'select' button, then click the 'delete' button)
9.) Now import the 'us_sleeve.smd' or 'brit_sleeve.smd' (the one that you
copied). MAKE SURE you only import the Triangles, NOT the SKELETON.
10.) Now export this (File>Export>Half-Life SMD) as the 'reference.smd'
Make sure you tick Reference, not Sequence.
<!-- --!>
11.) Open up Jed's HLMV (Half-Life Model Viewer) and goto Tools>Compile Model..
goto the directory where your decompiled model is (e.g. Decompiler/
v_tommy) and double-click the QC file. This should compile the model.
12.) OKAY all done, now just copy the model into your dod/models directory
(or SteamApps/<email@host.com>/day of defeat/dod/models).
Okay thats all, hope you enjoyed reading this, yeah right. Laters.
- Marksman, Dillinger.
Coming soon, is a Complete Model Pack, as soon as I can get a host. PM
UPDATE - I included studiomdl in this post.
==============================================
Download
Here (http://homepages.paradise.net.nz/~readyh39/mrksmn_dilngr_HPHR-S_DIY.zip) (Australia/New Zealand)
Screenshots are Here (http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=18104)
Credits
-----------------------
Model - Marksman
Skin - Dillinger
Hand Skin - Dillinger
Compileage - Marksman
Decompiler - Kratisto
Intructions etc. - Marksman
HLMV Hack - Jed
Required software (included)
-----------------------
Milkshape
Winzip
Jed's HLMV 1.0
Intstructions
-----------------------
Please read these carefully, If you get something wrong it might not
work.
1.) Extract all the files from the zip into a Directory.
2.) Copy the v_ model you want the sleeves on into the "Decompiler"
Directory.
3.) Run "decompiler_all.bat", This will decompile all the models in
that directory.
4.) If the model is NOT "an Allied/Brit knife" or "an Allied/Brit
pistol", then continue to step 5, otherwise skip to step 6
5.) In the folder where you extracted the zip, there should be these
files, "allies sleeve.bmp","hands.bmp","sleevetest3.bmp",
"brit_sleeve.smd", and "us_sleeve.smd". Select these files, and
copy them to the clipboard. OR if your model is a BAR, or a 98K,
or 98K scoped, goto the correct directory (e.g v_98k/) that was
included in the zip and copy those files to the clipboard.
5-a.) There should be a new directory in the 'Decompiler' Folder,
(e.g. Decompiler/v_tommy), paste the files you copied into here
, if it asks you to overwrite, click Yes. SKIP TO STEP 11
<!-- This bit can be skipped, read Step 4 --!>
6.) In the folder where you extract the zip, there should be some
directorys named after models, (e.g. v_98k, v_amerk). Goto the
directory that is the same as your model's name, Select all the
files in there, and copy them into the directory where you model
decompiled, (e.g. Decompiler/v_98k).
7.) Now open up Milkshape, and Import "reference.smd" from where you
decompiled your model (e.g. Decompiler/v_98k). Make sure you tick
Skeleton and Triangles. (File>Import>Half-Life Smd)
8.) Goto the groups tab, and delete the "us_sleeve" or "brit_sleeve"
group, depending on the model. (To delete a group, click the group
name, click the 'select' button, then click the 'delete' button)
9.) Now import the 'us_sleeve.smd' or 'brit_sleeve.smd' (the one that you
copied). MAKE SURE you only import the Triangles, NOT the SKELETON.
10.) Now export this (File>Export>Half-Life SMD) as the 'reference.smd'
Make sure you tick Reference, not Sequence.
<!-- --!>
11.) Open up Jed's HLMV (Half-Life Model Viewer) and goto Tools>Compile Model..
goto the directory where your decompiled model is (e.g. Decompiler/
v_tommy) and double-click the QC file. This should compile the model.
12.) OKAY all done, now just copy the model into your dod/models directory
(or SteamApps/<email@host.com>/day of defeat/dod/models).
Okay thats all, hope you enjoyed reading this, yeah right. Laters.
- Marksman, Dillinger.
Coming soon, is a Complete Model Pack, as soon as I can get a host. PM
UPDATE - I included studiomdl in this post.