Release: Dod_Harrington


HoleMan
09-20-2003, 01:32 PM
This map was created for league play in the Cyberathelete Amatuer League for DoD.
This version will be played on the second week of preseason (Oct 1) at which time I will fix any problems which may have arose in the map, and I will release a finalized version for the 4th week of regular season (Oct 29)

you can dl the map from www.caldod.com the link is http://gbanian.home.comcast.net/dod_harrington.zip

heres some pics:

http://www.planethalflife.com/holeman/i/harrington.jpg
http://www.planethalflife.com/holeman/i/harrington1.jpg
http://www.planethalflife.com/holeman/i/harrington2.jpg
http://www.planethalflife.com/holeman/i/harrington3.jpg

Insta
09-20-2003, 02:15 PM
Great job :D

Rotkopf
09-20-2003, 03:17 PM
Looks good to me. Probably one of the better custom maps concerning the gameplay ;)

Genie
09-20-2003, 03:20 PM
Looks great but there doesn't seem to be a single light source in the map- It looks like the entire map is flooded w/ light, no shawdows or anything.

Dont take it as flaming, I think it looks great, just kinda bright.

Fullmetaljacket
09-20-2003, 03:21 PM
adding mirror.

Kehldon
09-20-2003, 03:30 PM
Looks nice, but how about some r_speeds in the pics?

Nowdays noone adds them and a few doesnt even know what it is....

RA7
09-20-2003, 06:58 PM
Looks good, but the lighting needs more work.

travis
09-20-2003, 07:11 PM
wow nice, eyecandy spectacular. ill have to play it with others before i can rate it :D

Quakah
09-21-2003, 01:00 AM
Originally posted by RA7
Looks good, but the lighting needs more work.

.

Zyndrome
09-21-2003, 06:16 PM
And once again: The lightning needs work! Almost like you didn't even compile with RAD :P

09-21-2003, 08:22 PM
Yeah, I ran around it a few hours before you "officially" released it and its interesting stuff, very creative, should be fun to play.

Like others, I think lighting needs work. Otherwise, I look forward to using it in cal.

HoleMan
09-22-2003, 12:46 AM
well actually lighting was left purposfully REALLY bright because for testing, i basically didnt want ANYONE saying it was too dark, and since it was (basically) for the 1911 CAL DoD community, i figured i'd might as well wait for lighting, since it does take alot of hit and miss testing to perfect it....so yes lighting is on the list and i know it sucks right now :)

Yabanjin
09-22-2003, 01:23 PM
Nice Map, has a railroad feel to it. I like the visuals. keep up the good work.

izuno
09-22-2003, 02:10 PM
haven't gotten a chance to look at it yet, holeman. pics look good though. i'm sure it's got great design knowing you.

a not about displaying r_speeds...

the new interface with DoD retail (which many official DoD level designers are using, if not all) does not allow you to display r_speeds for screenshots. if someone knows how please post here.

-iNw-Andy
09-22-2003, 02:46 PM
Turn off objective icons: cl_hud_objectives 0
and turn off the minimap...type r_speeds 1 and developer 1 (like before) and it should work perfectly.

Ginger Lord
09-22-2003, 03:23 PM
I can't/won't really comment until the lighting stops burning my eyes out.

swordzkof
09-27-2003, 03:16 AM
You may now play this map on the Kustom Kettle . . .


:D

German Killa
09-28-2003, 12:01 AM
i add a mirror at www.dodmaps.de
Mirror: DodMaps.de CUSTOM MAPS (http://dodmaps.ngz-network.de/index.php?site=custommaps.php) @ NEW MAPS

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.