Miss Me? I bet you did.
Well here's a german player model I did for you all....
http://www.pezz3d.com/germanfordod.jpg
Fiblah
09-15-2003, 06:26 PM
Hi Pezz.. Looks good but hes got some HUGE ring fingers O_O
gabagoo
09-15-2003, 06:27 PM
thats not going to work since its not polygons :/
not bad though
I talked to polygon I think he might skin it.
Originally posted by gabagoo
thats not going to work since its not polygons :/
not bad though
LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL.... ok im done.
gabagoo
09-15-2003, 06:29 PM
huh... whats so funny
the lack of knowledge u show on the subject.
gabagoo
09-15-2003, 06:34 PM
ok cool whatever you say
im not trying to be rude, im just saying, it'll work it IS polygons. I dont understand how you could think it isn't.
gabagoo
09-15-2003, 06:46 PM
from the picture you posted it looks like a .obj with squares instead of triangles. but i guess im wrong
sorrys :|
so anyways :P how many polys is it ?
Pc = 2983
The head is VERY detailed, it is 900 alone.
gabagoo
09-15-2003, 08:23 PM
i guess im just to used to milkshapes polygon structures :P so what program do i use to make models out of quads ?
R3aveR
09-15-2003, 11:23 PM
I wish ppl would stop modelling axis infantry like we have 1000 of them already, we only get reskins of allied stuff and only modelled stuff we got is ska's infantry and Russ Paras but thats just my thought
Oh good job by the way
Marksman
09-15-2003, 11:26 PM
Polygons and Triangles are NOT the same thing. Polygon=4 sides, a triangle has 3 sides, which is not a polygon.
Even if it's modeled as quads you can convert it into triangles in a few seconds. Right click --> convert --> editable mesh.
=DD=Wolf Kahler
09-16-2003, 08:43 AM
"Poly (http://dictionary.reference.com/search?q=poly)" only refers to "more than one." An example is "polygamy," which means "more than one partner." A triangle is a polygon, as are squares and anything else that isn't effectively just a straight line [unigon? bigon?]. It's easier to refer to the polygons accepted by the HL engine as "triangles" because that's what they are, as opposed to what such software as 3DsMax and others can handle, which [at least in the past] were up to five sides [outdated info, I know, but it's an example]. But no matter how many sides the polygons in that model have, that's not a problem, as ripa pointed out.
There are some good bits on that infantry guy, but I'm sketchy on his hands, in general [not just the ring fingers]. Granted, it's quite a bit less resource-hogging than plugging the V_model hands in there directly. His face and helmet are nicely detailed and the boots have a certain stylish flair [in terms of design], but other parts, like his arms and legs, torso and Luger sheath, are quite flat, which could certainly be helped by good texturing and smoothing.
I tend to agree on the unfortunate lack of original US infantry and para guys, though. Beyond a few head-swaps, reskins and regears, we haven't seen much [if anything?] since 1.0 came out.
i like the detail in the head, but maybe cut down a little , or use those polygons to detail the uniform alittle more.
kahler is one well spoken man...
the model is cool, i may use it when/if it's released...
=DD=Wolf Kahler
09-17-2003, 05:38 AM
When I choose to be. :D
Day of Defeat Forum Archive created by
Neil Jedrzejewski.
This in an partial archive of the old Day of Defeat forums orignally hosted by
Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.