05-03-2003, 11:22 AM
Ok, I might have missed someone clarify this one but hey I thought I'd make a post for everyone who's puzzled like me.
In 1.0, when you shoot certain textures they have their own particle gibs type effect, e.g if you shoot snow a little puff of snow will shoot up. You all know what I mean.
What I want to know is how does this work? Is there a file a little like a .rad file that defines what a texture does when shot. Or what?
The reason I ask this is becuase when I compiled my map with some grass textures from xerents wad file, the old dod bullet hit sprite came up when I shot the grass.
kthx
In 1.0, when you shoot certain textures they have their own particle gibs type effect, e.g if you shoot snow a little puff of snow will shoot up. You all know what I mean.
What I want to know is how does this work? Is there a file a little like a .rad file that defines what a texture does when shot. Or what?
The reason I ask this is becuase when I compiled my map with some grass textures from xerents wad file, the old dod bullet hit sprite came up when I shot the grass.
kthx