is it possible to convert from hammer to model
Sly Assassin
09-14-2003, 11:59 PM
well like it says in the title, if I made something in hammer that I wanted to be made into a model is it posible? I asked someone about this and they seem to think they can't.
I'm just asking this to make sure it isn't possible or if it is then I can get what I want done :D
Basically I've made some barbed wire fences on my map and want to convert them to models instead of having it brush based.
Now if this is possible to convert from hammer into models etc please reply here or pm me if you can help or would like to make these models for me.
Thanks for the help guys.
gabagoo
09-15-2003, 06:00 AM
yes it is:)
ive never done it but there has been people doing it in the mapping forumsa. i think you need a plugin for 3dsm. ask them in the mapping forum
Mexikilla
09-15-2003, 02:15 PM
I'd like to know the procedure to do this too. If anybody finds out, PM me please too.
ok I only have some rough ideas how it goes but it all relys on 1 thing in hammer.
Export to .Dxf
Get the the brushes you want as a model into 1` map and run te option. then the .dxf file can be opened by something or another, thats where i loose the the link. If any1 could fill the gap you could do it easily. i know it isnt milkshape try 3DSM
Sly Assassin
09-15-2003, 11:34 PM
well thanks for the help but i'm now looking for someone whos capable of doing this as I have zero knowledge on how to model, I can only map :(
Sushi
09-16-2003, 12:20 AM
The good people of the Sven Coop Forums found this out months ago:
Originally posted by Original|Prankster
Thats right, and its not hard either! All you need is a basic knowledge of hammer, so almost anyone could do it!
Hammer was ment to be a mapping tool, but as we can see it is being transformed into a muiltmedia device capible to creating models and levels, (and with the hl2 release animations!) maby soon, textures code anything!
Now trust me when i say that modeling with hammer is extreamly easy! While low poly, it does get the job done for half-life, quake 1, quake 2, quake 3 ect. So dont expect to do anything nere 3ds max or maya.
First you will need gmax to view the models and skin them.
Download here (http://www.discreet.com/products/gmax/)
Now first i suggest you use a colored texture, blue, red, green ect. and assign each solid its own color (makes it easier to spot out)
Download the wad file here (not ziped!) (http://ff.city-17.net/other/colors.wad)
Now ill start out with a basic boxy weapon, because this area is where your basic knowledge comes in. Also the remember that the rules of mapping only limitedly apply here (invalid solid structures carry over to gmax and milkshape.)
http://ff.city-17.net/other/tut1.jpg
Now you see my gun pwns all others (Its just a tutorial, you should make a better one :D)
Now once you are finished with your gun, click on file and go down to export to .dxf
http://ff.city-17.net/other/tut2.jpg
now just click on that button, chose a folder and a name for your weapon model and then open up gmax, go to file then down to import and chose the file
http://ff.city-17.net/other/tut3.JPG
Now the default isnt .dxf make sure you know this!
http://ff.city-17.net/other/tut4.JPG
Remember to have completly replace on!
http://ff.city-17.net/other/tut5.JPG
Another scrren will come up, DONT F*** WITH THIS ONE! just click ok and DONOT MAKE ANY CHANGES!
http://ff.city-17.net/other/tut6.JPG
and there you have it, your first (Hammer) model!
http://ff.city-17.net/other/tut7.JPG
now makeing it compatible with half-life is another thing, im not even sure how to export it so milkshape can read it! if someone can tell me it would be appriciated.
To import to milkshape:
Gmax - Export as a quake 3 md3
3dsm - Export as 3ds or skin/animate/compile in 3dsm.
Sly Assassin
09-19-2003, 09:49 PM
ok anyone want to do this for me? ie what i mentioned in the first post int his thread about some barbed wire I have i would like converted :D
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