[re-MREL]Polygon's thompson edited


FIGUUR
09-12-2003, 01:37 PM
Everyone probaly remembers Polygons thompson reskin some time ago.
From the start i never used it, as i disliked the FOV. Though i've made a few edits so its not that much noticed.
The edits i made were:
-The idle animations are now "still" so that it doesn't move that much anymore.
-I've added the 3.x reload animation where you could see the bolt being pulled back.
-Made it into a shoulder view.

CREDITS!
Model: Day of Defeat team
Skin: Polygon
Small edits: FIGUUR

For the window shoppers (like me :rolleyes: )
Image (http://dodsupply.co.uk/downloads/images/Thompson polygon shoulder.jpg)

And the download link:
Download (http://www.dodsupply.co.uk/downloads/weapons/us/thompson polygon shoulder.zip)

The download link / picture are courtesy of:
DoD Supply (http://www.dodsupply.co.uk/)

P.S. I have the ability now to add downloads to the above named site, so if anyone needs a host for a release, let me know.

Cpt.Osseus
09-12-2003, 03:43 PM
awesome! My new Tommy!

AFG
09-13-2003, 08:30 PM
Figuur i need a host
whats ur AIM/email?

EDIT: I'll just PM you

btw i always liked that 3.1 animation

strider_d_3000
09-13-2003, 09:14 PM
nice using as soon as i can get steam to work....damn steam is confuzing...

Alaric
09-14-2003, 07:26 AM
very nice Figuur, im usin it!

Captain Higgins
09-14-2003, 02:11 PM
My new thompson.

My only qualm is that I wish someone would put some rounds into the magazine so when you reload, it doesn't look like you're loading an empty mag.

AFG
09-14-2003, 02:36 PM
Originally posted by Captain Higgins
My new thompson.

My only qualm is that I wish someone would put some rounds into the magazine so when you reload, it doesn't look like you're loading an empty mag.

Sabor_Wolf
09-14-2003, 04:09 PM
man, ill miss my beta 1.2 tommy... even tho the anims dont work, i have used it -- ill miss the lil fellow

MaRzY
09-14-2003, 06:20 PM
I like the old 3.1 anims better, good job....:)

Although a bullet and bullet bone need to be added, the textures need realigining, and the anim's need tweeking to stop the arm and hands clipping into the weapon model. If you make these edits to it ill use...:).

FIGUUR
09-17-2003, 03:04 PM
but as my own PC has problems, i can't do those things for the next week.... that is, if even could do it. I can't model/skin/animate, so if anyone is volunteering for that.. :( It was just a quick hackjob for myself which turned out pretty nice, nice enough to release :rolleyes:

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.