09-11-2003, 04:08 PM
Hi!
I'm currently working on a map and was hoping for some feedback. It's supposed to be a small, tightand gloomy map set in a bunker, as opposed to all those bombed-out-town-maps out there (which I like, too, mind you :) )
The plot is basically that allied forces, having been informed of a secret back door into the axis bunker, have to infiltrate said building and conquer it.
There are two victory points: the main bunker room and the radio room, which the allies have to conquer to win. The Axis win after a timer has elapsed, signifying the arrival of reinforcements.
The allies have the opportunity of blasting open an alternative route to the main bunker room, but have to plant the tnt in an open space,which can be easily defended by the axis.
What do you guys think?
I'd appreciate some comments on the design and was hoping that someone might have some idea of how to make it less bland.
I was especially thinking of adding more cover in the corridors, but you can't just place heaps of crates everywhere... :rolleyes:
Screenshots (http://www.geocities.com/rattenjagd/index.htm)
Thanks.
EDIT: Posted some more and better screens on the page
I'm currently working on a map and was hoping for some feedback. It's supposed to be a small, tightand gloomy map set in a bunker, as opposed to all those bombed-out-town-maps out there (which I like, too, mind you :) )
The plot is basically that allied forces, having been informed of a secret back door into the axis bunker, have to infiltrate said building and conquer it.
There are two victory points: the main bunker room and the radio room, which the allies have to conquer to win. The Axis win after a timer has elapsed, signifying the arrival of reinforcements.
The allies have the opportunity of blasting open an alternative route to the main bunker room, but have to plant the tnt in an open space,which can be easily defended by the axis.
What do you guys think?
I'd appreciate some comments on the design and was hoping that someone might have some idea of how to make it less bland.
I was especially thinking of adding more cover in the corridors, but you can't just place heaps of crates everywhere... :rolleyes:
Screenshots (http://www.geocities.com/rattenjagd/index.htm)
Thanks.
EDIT: Posted some more and better screens on the page