|Preview| DoD_Landschaft
It has been a long time since have posted because i have been without a computer for over a month after a major upgrade with my old system went all wrong
I just got my new alienware system and have started mapping again
My latest work DoD_Landschaft (Formerly known as DoD_Abfall) has been retextured and has had many changes made to it including the removal of rain and a whole change of the atmosphere
The map's layout is still the same as it was the last time i posted pics of it but it now takes place durring the sunny afternoon and will no longer be a para map
The objectives of the map will be to capture 3 main areas (each team will start with 1 area under their control and 1 neutral flag in the middle of the map)
There are is still some structural and entity work that needs to be finished before i can playtest and release the map
Anyway here are some shots of the retextured and renamed dod_landschaft, i will have more soon
- Archive -
http://members.shaw.ca/dgpar/DoD_Landschaft1.jpg
http://members.shaw.ca/dgpar/DoD_Landschaft2.jpg
http://members.shaw.ca/dgpar/DoD_Landschaft3.jpg
http://members.shaw.ca/dgpar/DoD_Landschaft4.jpg
http://members.shaw.ca/dgpar/DoD_Landschaft5.jpg
http://members.shaw.ca/dgpar/DoD_Landschaft6.jpg
http://members.shaw.ca/dgpar/DoD_Landschaft7.jpg
http://members.shaw.ca/dgpar/DoD_Landschaft8.jpg
- New -
http://members.shaw.ca/dgpar/DoD_Landschaft9.jpg
http://members.shaw.ca/dgpar/DoD_Landschaft10.jpg
Gorbachev
09-08-2003, 10:55 PM
I remember seeing this a long time ago...was wondering what happened.
travis
09-09-2003, 12:03 AM
wow looks great
Roktiken
09-09-2003, 02:36 AM
Indeed one of the better maps in the past few months, congrats and I hope it becomes a hit, I will for one will play it.
Rotkopf
09-09-2003, 04:04 AM
Looks quite good - I like outdoor maps.
gabagoo
09-09-2003, 06:19 AM
wow looks really nice :)
-iNw-Andy
09-09-2003, 07:43 AM
Looks excellent!
Can we get an idea of how the r_speeds are?
wow , your terrain looks great! nice work! ;)
kleinluka
09-09-2003, 08:35 AM
It looks good. Will we ever see this map getting finished though ?
Bleibringer
09-09-2003, 08:54 AM
Looks really good. :)
TheNomad
09-09-2003, 08:55 AM
Nice
Originally posted by -iNw-Andy
Looks excellent!
Can we get an idea of how the r_speeds are?
The max i have gotten while walking around the map was no more then 750
They might come close to 900 when you are looking at the river area but that is not so bad
2ltben
09-09-2003, 06:05 PM
*heart explodes*
I love countryside maps, not hedgerow and forest countryside maps, but fields with some trenches countryside maps. I hope your LGW work will be just as good, NC.
I have added new pictures for you, all pictures under - NEW - are . . . new
When i add updated pictures i will add them under - NEW - and move all the old ones to - ARCHIVE -
Howitzer
09-10-2003, 06:19 PM
The map's terrain is rockin but I somehow fear this map will be an all-out boltaction, sniper war:/ Please prove me wrong!
Well, i have set the map up so no class will have will have any greater opertunity then the others, so it should work out well
I also think that snipers should be harder to find and kill though so i am taking that in to consideration as well
Bottom line is that this map should be fun no matter what class you select
Also, i forgot to ask how you all like the new name?
DoD_Landschaft = DoD_Countryside in german
Mythic_Kruger
09-10-2003, 07:05 PM
Howitzer, no offence, but you're wrong since the DoD team gave some wonderful variables to the server admins, like mp_limitalliesspring.
>Also, i forgot to ask how you all like the new name?
The game is cool, except when the r_speeds are too high. Above 700 wpolys 4200 epolys for example.
Neutrino
09-10-2003, 07:52 PM
if your machine cant handle 700 wpoly and 4200 epoly, or a little more, then your outdated
Originally posted by TheCarnage55
if your machine cant handle 700 wpoly and 4200 epoly, or a little more, then your outdated
Exactly ;)
Mythic_Kruger
09-10-2003, 09:37 PM
ehehe...you're right, dod_charlie, dod_5points and dod_taijisjjimoumima aren't played on 32 players servers because my machine is outdated. Logic ;)
Don't talk about my PC, you don't know it. What you can do instead is take a look at your HL box to see the minimum hardware required. Then consider not every player in the community has a 5GHz CPU. Some have less. Maps are played by all. If you want to do leet-maps being played by leet-CPUs, do it, but don't talk about my PC.
End of discussion: if you have something personnal to tell me, use PM.
Gorbachev
09-10-2003, 09:59 PM
DoD maps require stronger PCs than most mods from my observation. Which is a shame, but eventually those days come.
Howitzer
09-12-2003, 01:11 PM
With the built in class limits, that should help the gameplay significantly.
WoW, this map looks nice. I can't wait to try it out :).
2ltben
09-12-2003, 05:54 PM
As I've said before, and Mith stole, I can't wait to see your work with LGW. What are you mapping for them again?
Originally posted by 2ltben
As I've said before, and Mith stole, I can't wait to see your work with LGW. What are you mapping for them again?
Well i will be doing a few maps for them
One of them will be a beach map (probly pointe du hoc
The other that i know of will be a map of my own design but it could be any bombed village in europe
Despite being a bombed village it will have a very unique layout
I am also leading my own ww2 mod using the hl2 technology but my mod will be a bit more unique
[R5]Rainbow_Phive
09-12-2003, 08:00 PM
Originally posted by TheCarnage55
if your machine cant handle 700 wpoly and 4200 epoly, or a little more, then your outdated
Indeed, but according to the DOD requirements a computer of those specs should run the map fine. Doesn't matter if the computer is outdated or not, you have to map to the requirements of the game.
Mexikilla
09-14-2003, 05:29 PM
http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=16543
there are 2 sites in there that you can get your images hosted.
Alright thx for the links, but the guy that hosts em for me came back online a few minutes after i posted, i might use those links later though
Anyway, i added a few things to the river area such as a tank and jeep model on the bridge and a particle system for the waterfall
I added the 2 new pics to the first post so go there, check em out and tell me what you think
Boone
09-14-2003, 06:09 PM
OMG that looks GREAT. cant wait to its releases.
Well i just did a full compile of the map (vis) to check the r_speeds
Currently most of the map is around 650-750 WP and the highest i got was around 950 WP in certain points in the map where there should not be any traffic at all
The EP count throughout the whole map is pretty low
I was actually suprised to see the WP in the river area be so low (under 700)
So all is going well, i just need to make a few adjustments then i will be pretty much done with the brushwork, after that i will finish up the entity work then have a few play tests to get all of the balance right and to make sure there are no major bugs before i release it ( I dont want to have to release a bugfix version the next day like i did with hill_clasic :rolleyes: )
As soon as landschaft is finished it is on to my beachmap ;)
Ralfst3r
09-15-2003, 11:50 AM
Omg awesome! Can't wait to see this released!
Anyone have any bugs to report yet ?
travis
10-22-2003, 04:48 AM
constructive critticism here, bit better vis blocking wouldnt go astray ;)
Maseraki
10-22-2003, 06:13 PM
wow, nice map :D
how will the "wadhacking" be prevented ?(like in dod_forest)
is it possible after all ?
Day of Defeat Forum Archive created by
Neil Jedrzejewski.
This in an partial archive of the old Day of Defeat forums orignally hosted by
Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.