Animation Question
http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=197
i checked there, but i couldnt find anything that could help me with this problem.
if i wanted to put Glimsharp's garand animation on another garand, what do i need to do?
Podunkian
09-08-2003, 10:54 PM
Well it depends on whether the bones on the new model are the same as the old one. If they are, simple replace the default animations with glimsharp's.
If the bones aren't the same, import the reference into the new skeleton and reassign bones (or you could also just rename I guess).
gabagoo
09-08-2003, 11:38 PM
yeah the links dont work to any of those animation tutorials .
i would really like a simple milkshape animation tutorial :)
or any other program thats simple to use
Day of Defeat Forum Archive created by
Neil Jedrzejewski.
This in an partial archive of the old Day of Defeat forums orignally hosted by
Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.