stealth

09-04-2003, 10:01 AM

I sclaed up by 1.1 5 times in milkshape and then sclaed down 5 times by 0.9 and it wasnt the original size, how come?

Scaling in milkshape

stealth

09-04-2003, 10:01 AM

I sclaed up by 1.1 5 times in milkshape and then sclaed down 5 times by 0.9 and it wasnt the original size, how come?

Trp. Jed

09-04-2003, 10:19 AM

2 x 1.1 = 2.2

2.2 x 1.1 = 2.42

2.42 x 1.1 = 2.662

2.662 x 1.1 = 2.9282

2.9282 x 1.1 = 3.22102

3.22102 x 0.9 = 2.898918

2.898918 x 0.9 = 2.6090262

2.6090262 x 0.9 = 2.34812358

2.34812358 x 0.9 = 2.113311222

2.113311222 x 0.9 = 1.9019800998

Your scaling the product of the previous scaling operation in each case, your not scaling the original size.

- Jed

2.2 x 1.1 = 2.42

2.42 x 1.1 = 2.662

2.662 x 1.1 = 2.9282

2.9282 x 1.1 = 3.22102

3.22102 x 0.9 = 2.898918

2.898918 x 0.9 = 2.6090262

2.6090262 x 0.9 = 2.34812358

2.34812358 x 0.9 = 2.113311222

2.113311222 x 0.9 = 1.9019800998

Your scaling the product of the previous scaling operation in each case, your not scaling the original size.

- Jed

stealth

09-04-2003, 03:24 PM

^Thanks. But can anyone figure out what to scale by to get back to the original? :confused:

stealth

09-09-2003, 12:00 PM

Please I need to know to carry on with my model :(

Trp. Jed

09-09-2003, 05:06 PM

Math is not my strong points so this may not work.

((1 x 1.1) x 1.1) x 1.1) x 1.1) x 1.1) = 1.61051

The compound of your scaling has scaled your model by 1.61051 times.

So 1 / 1.61051 = 0.62092132305915517444784571346965

(nice number)

Which means...

1.61051 x 0.62092132305915517444784571346965 = 0.99999999999999999999999999999896

Which is not too far off of 1 which was our original.

So, in theory if you scale your model by 0.62092132305915517444784571346965 you should get it near as can be back at its original size. The only problem your going to have is the rounding down of the numbers in the scale box.

Truth is, you wont every be able to get it 100% back to the original size, just pretty close.

- Jed

((1 x 1.1) x 1.1) x 1.1) x 1.1) x 1.1) = 1.61051

The compound of your scaling has scaled your model by 1.61051 times.

So 1 / 1.61051 = 0.62092132305915517444784571346965

(nice number)

Which means...

1.61051 x 0.62092132305915517444784571346965 = 0.99999999999999999999999999999896

Which is not too far off of 1 which was our original.

So, in theory if you scale your model by 0.62092132305915517444784571346965 you should get it near as can be back at its original size. The only problem your going to have is the rounding down of the numbers in the scale box.

Truth is, you wont every be able to get it 100% back to the original size, just pretty close.

- Jed

stealth

09-10-2003, 09:45 AM

OMg thanks dude, I really really appreciate it :D

I will definatly put you in the credits as the guy that worked out the math' if it ever gets released :D

I will definatly put you in the credits as the guy that worked out the math' if it ever gets released :D

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.

Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.

Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.