gl_wireframe cannot be set in multiplayer
Whiskas
09-02-2003, 03:17 PM
I create a LAN game so that I can test my map, no one else is the game but me, there are no bots either. I wanna see how good my hint brush placement is so I try to use the gl_wireframe 2 command. However it tells me I cant gl_wireframe in multiplayer, I tried setting developer 1 and sv_lan 0/1 and it still gives me the same problem. Any idea how to convince it i'm not in multiplayer?
Insta
09-02-2003, 03:22 PM
Launch dod with "hl.exe -console -dev 1 -game dod +map mapname"
and then turn on wireframe ingame :)
Craftos
09-02-2003, 03:34 PM
I use batch compiler 2.0 for test run with default HL options and everything needed for development works as it should. Try this too.
FuzzDad
09-02-2003, 04:33 PM
I also run my map from the console with map <map name>
i always do it the console route
map <mapname>.bsp
Mythic_Kruger
09-02-2003, 04:58 PM
You can place Instacrome command in a batch file, in a shortcut or use it with the shell (this is probably faster than start HL manually). You can also add more commands:
hl.exe +map mapname -console -dev -game dod +r_speeds 1 +gl_wireframe 2
The dev commands (r_speeds, developer, gl_wireframe, dev_overview...) can also be placed in the commandmenu.txt ;)
Just to notice the difference, here is the command line to create a LAN server:
hl.exe -game dod -dev -console +svlan 0 +set deathmatch +maxplayers 32 +map yourmap
sv_lan 1 would allow people to join via internet.
Whiskas
09-02-2003, 05:15 PM
thanks for the help, I got it working
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