gl_wireframe cannot be set in multiplayer


Whiskas
09-02-2003, 03:17 PM
I create a LAN game so that I can test my map, no one else is the game but me, there are no bots either. I wanna see how good my hint brush placement is so I try to use the gl_wireframe 2 command. However it tells me I cant gl_wireframe in multiplayer, I tried setting developer 1 and sv_lan 0/1 and it still gives me the same problem. Any idea how to convince it i'm not in multiplayer?

Insta
09-02-2003, 03:22 PM
Launch dod with "hl.exe -console -dev 1 -game dod +map mapname"

and then turn on wireframe ingame :)

Craftos
09-02-2003, 03:34 PM
I use batch compiler 2.0 for test run with default HL options and everything needed for development works as it should. Try this too.

FuzzDad
09-02-2003, 04:33 PM
I also run my map from the console with map <map name>

09-02-2003, 04:35 PM
i always do it the console route

map <mapname>.bsp

Mythic_Kruger
09-02-2003, 04:58 PM
You can place Instacrome command in a batch file, in a shortcut or use it with the shell (this is probably faster than start HL manually). You can also add more commands:

hl.exe +map mapname -console -dev -game dod +r_speeds 1 +gl_wireframe 2

The dev commands (r_speeds, developer, gl_wireframe, dev_overview...) can also be placed in the commandmenu.txt ;)

Just to notice the difference, here is the command line to create a LAN server:

hl.exe -game dod -dev -console +svlan 0 +set deathmatch +maxplayers 32 +map yourmap

sv_lan 1 would allow people to join via internet.

Whiskas
09-02-2003, 05:15 PM
thanks for the help, I got it working

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.