[MREL] Polygon and Nomad's M1 Carbine Photorealistic Reskin
Dillinger
09-01-2003, 01:27 PM
This has been a long time coming. Right when 1.0 came out Russ had released these, but they had weird origins. But finally I got a hold of them with the default 1.0 origins, fixed a few texture problems, but never released because of a mesh problem. Ska Wars finally fixed it for me, and so now here it is. Hope you like it! :)
(Picture is attached)
FEATURES:
- Hi Res Photorealistic Wood Texture
- Includes BOTH Folding Stock Carbine and Regular M1 Carbine
- Includes reskinned V, P, And W models for both types of carbines
- Includes the photorealistic wool glove texture I just released that fits this models hands, just import it over the default hands
CREDITS:
Original Model and Skin: Polygon, Nomad, P_Witty
New Wood Skin: Dillinger
P and W Models for 1.0: Ash
Conversion: Ash
Special thanks to Ska Wars for fixing the mesh on the hands, which was causing a black line!
Download Here Courtesy of DoDSupply (http://www.dodsupply.co.uk/modules.php?name=Downloads&d_op=viewdownload&cid=21)
Fiblah
09-01-2003, 01:29 PM
Win once again Dil... Great stuff.. :D
:EDIT: And those gloves really top it off.. I really really like those.. lol :)
Warlord-Sco-
09-01-2003, 01:36 PM
Quality!
great stuff once again Mr.Dillinger san
Ska Wars
09-01-2003, 01:39 PM
Great work mate, these are my new carbies.
Ska
wow they are wearing mittens! hehe
Great stuff!
btw, it was me who did the conversion to 1.0 as well as the p/w's... :D
Dillinger
09-01-2003, 03:23 PM
Thanks - Credits are updated :)
very nice, yes the wool gloves add a nice touch.
Littlejerry
09-01-2003, 04:19 PM
Awww, I was hoping that the mesh problem had been fixed.
GJ none the less Dillinger.
Strider
09-01-2003, 05:04 PM
Top stuff Dill...DoD Ec will be glad to help with a mirror once again...
wow...this is too weird; I was just looking for a new carbine and BAM! here it is. I'm scared now:(...*cringes*...NEwayz, dang these are totally awesome man, keep the good stuff comin!
Dillinger
09-01-2003, 05:35 PM
Originally posted by Littlejerry
Awww, I was hoping that the mesh problem had been fixed.
GJ none the less Dillinger. Mesh problem WAS fixed by Ska Wars. :D Thank him for his good work, so that I could release this finally.
And thanks for the mirror!
Warlord-Sco-
09-01-2003, 07:23 PM
I'm so very nearly there.....but..
the bmp's for your re-skinned spring model, and garand v2 need to be 256x254...the one size you missed out:D ..im a useless fool when it comes down to re-sizing stuff to fit models....so if you could either make a glove texture to fit these models, or talk me through how to do it, either would be much appreciated:p
well..scratch that last comment..
i thought it might be as easy as to just re-size em in photoshop...and guess what..it worked!!!!!
boooyah..full set of dillingers gloved models coming right up:)
Lt. Firmalo
09-01-2003, 07:49 PM
Very nice! Keep up the good work Dill :)
AnimeLord
09-01-2003, 08:00 PM
Argh, I need some help! I love this carbine and the gloves but I need help.
Can you explain this installation with more detail? I mean, do the gloves only work with the carbine if I use them from this pack? Which files are the folding and which are the non-folding? I am very very confused.
Dillinger
09-01-2003, 08:03 PM
Animelord -
V_m1carbine is the regular carbine, V_fcarb is the para/folding stock carbine.
And you can import the glove texture onto both of those, just save them once you imported it.
If you want the gloves on other models, check my other release thread about the gloves. :)
Warlord - Glad you figured it out! :D You can resize any texture in photoshop and it'll import fine. Sorry I missed that one size!
AnimeLord
09-01-2003, 08:06 PM
Oh, ok, cool. Umm...how do I know which size of the gloves to use?
PedroTheLion
09-01-2003, 08:13 PM
when you select the hands.bmp texture (im assuming you know how to use hlmv) it says the size that it has to be.
strider_d_3000
09-01-2003, 08:36 PM
i dont know it works 4 me
Dillinger
09-01-2003, 09:39 PM
Originally posted by AnimeLord
Oh, ok, cool. Umm...how do I know which size of the gloves to use? When you select the hand texture in HLMV right below the Import and Export buttons, it says "Size: 256x256" or some number. That's the size you'll want to import.
MaRzY
09-01-2003, 11:28 PM
I really like the skin Dillinger GJ, but i really don't like how skinny the end looks, i'm going to give it some FOV magic to thicking it up a bit, give it a more chunky look.
Dillinger
09-02-2003, 08:17 AM
Awesome! Thanks, Marzy. I don't really mind the skinny end, because the Carbine reticule on the default 1.0 model was way too big. If it's not too big it'll be really nice! :)
Landser
09-02-2003, 08:34 AM
Wow! :eek:
Thats the best Carbine skin ever! Great work!
AnimeLord
09-02-2003, 01:30 PM
Oh, ok, well, I figured it out by myself, thanks anyway. I added the gloves to all my american weapons, very nice, but when I see my friendlies running by me, they still have default hand skins. Which model is it that I would have to open to fix that? P or W?
Also, may I suggest you making a pack of black leather gloves for the axis as well?
Dillinger
09-02-2003, 01:40 PM
These gloves just change the 1st person hands, not the hands on the player models themselves.
To add gloves to the player models, you'd have to add the gloves to all the hand skins in the player models textures (which are on the head map). I may do that eventually, but it's not a priority.
Although my winter Fallshirmjager will have first and third person white wool gloves.
AnimeLord
09-02-2003, 01:47 PM
Originally posted by Dillinger
These gloves just change the 1st person hands, not the hands on the player models themselves.
To add gloves to the player models, you'd have to add the gloves to all the hand skins in the player models textures (which are on the head map). I may do that eventually, but it's not a priority.
Although my winter Fallshirmjager will have first and third person white wool gloves.
Axis winter pack? Cool, but maybe I'll just take the white wool gloves and change them to black, or grey, because I like Devin's non-gasmask axis a lot. I wish I could assign certain models to certain maps, argh...
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