[Model] 17th Airborne Division US paratrooper set

08-31-2003, 02:06 PM
here ya go guys, a new paratrooper set just for you(that happens to be neither 101st nor 82nd :)).

Here's the links to the download and the pic:

US 17th Airborne Division group picture (http://www.gmkhomes.com/other/17thAB.jpg)
US 17th Airborne Division download (http://www.gmkhomes.com/other/17thAB.zip)

Also, as promised I made a normal play version for those that wanted it. Here are the links for that:

US 17th Airborne Division for normal play group picture (http://www.gmkhomes.com/other/17thABN.jpg)
US 17th Airborne Division for normal play download (http://www.gmkhomes.com/other/17thABN.zip)

Well, hope you guys using these as much as I enjoyed making them. Questions? Comments? BTW, next on the working agenda: British Royal Marine Commandos :)!

08-31-2003, 02:07 PM
Great Job Pal!

Ska Wars
08-31-2003, 02:10 PM
Fantastic work mate, downloading these right now.

BTW, Bring on the commandos! Hurrah! :D


08-31-2003, 04:10 PM
They look great, I'm definately using them, just a question though. I notice that they have the same little rank and patch .bmp as Ska's allies do. How exactly do I use it to change the patch? With Ska's, I would extract the .bmp with HLMV, paste the patch I wanted on it, then import the new texture with HLMV. The problem is that when I import the new one it leaves the background un-transparent, so there's a big black rectangle under the patches. I want to put the 101st patch on these for personal use, but I can't get it to work =/

Ska Wars
08-31-2003, 04:16 PM
Make sure the background colour is the last colour in the palete and then use jed's version of HLMV to set it as transparent.


08-31-2003, 05:58 PM
Hey guys,

The download links to this are gonna be down by tonight, but the guys at the Day of Defeat Editing Center have been nice enough to host these for me. If you wanna download it please go here:

Day of Defeat Editing Center (http://dodec.hlgaming.com/)

I am gonna enjoy the rest of my labor day weekend guys, and I hope the rest of you do too :). Work starts on the new stuff...maybe next week or so.

Sgt. Stryker
08-31-2003, 06:22 PM
omg man they look beautiful, im using for sure. thanks man. and thanks for the officer bout bloody time we got one.

08-31-2003, 06:37 PM
hurray for yellow lifejackets!

08-31-2003, 06:54 PM
Mae Wests!

(AFG, your sig goes great with your post)

08-31-2003, 09:06 PM
lol it sure does :D

too bad he aint wearing one though :(

08-31-2003, 09:25 PM
Think again! :cool:

08-31-2003, 09:31 PM

08-31-2003, 10:29 PM
Originally posted by Ska_Wars
Make sure the background colour is the last colour in the palete and then use jed's version of HLMV to set it as transparent.


There must be something I'm doing wrong. I did everything you said, and it still doesn't work. I set the background to be blue and set it as the last color in the palette, but it still leaves a blue rectangle behind the patchs when I import it again, whether the transparency box is checked or not. I must just suck or something =/

08-31-2003, 10:32 PM
These look really nice, good job..:)...one question though, did these guys not jump........:)

Lt. Firmalo
09-01-2003, 03:15 AM
Very nice. Its obvious that you put a lot of effort into these. I can't wait for your Brit commandos. Keep up the good work! :)

09-01-2003, 04:15 AM

ok these models don't have helmets flying off.My previous models had helmets flying off so now if helmet should fly off i have 2 helmets :1 on the player's head and the 2 on the ground.What to do?

Ska Wars
09-01-2003, 06:01 AM
You should find a model in you folder called 'null'. copy this and rename it to 'para_helmet' or whatever it is and overwrite the old model. Now no helmet will appear on the floor if the solider gets hit by nade or headshot.


09-01-2003, 06:36 AM
very nice. I like them a lot.

09-01-2003, 09:18 AM
hey Ska, thanks for handling that helmets flying off thing, I kinda did not mean for them to be able to fly off at all(they are strapped on I mean, right :)? well not all of them are strapped on, but you know what I mean...err...um...I'm new here cut me some slack huh?). Otacon, the transparency thing, yeah I was having a few problems with that myself. What I did when I was rebadging stuff was after exporting from HLMV and opening that in photoshop, I did not convert the picture to RGB, I left it as an indexed bmp. Then I dragged and dropped as usual from there, and the new imported badging worked out fine for me. This should I think work for you too cuz the 101st and 17th have sort of similar colors. Otherwise, you could go into the color table and assign colors that could work with 101st. Main thing though that I avoided was converting to RGB at all. I dunno, the other way should work but for me it didn't so I did it this way. Hope this helps.

09-01-2003, 11:28 AM
I'm not sure how to do that. I use fireworks, and I don't have photoshop. I guess I'll have to wait and see it someone else does it =P They're still great. And they look cool with the bazookas, in my opinion anyway.

09-01-2003, 11:45 AM
I'll do it for ya, just gimme a day or so and I'll have it up for you to download. :)

09-01-2003, 01:00 PM
Originally posted by your Employee
I'll do it for ya, just gimme a day or so and I'll have it up for you to download. :)

Cool, thanks :D And I'm not seeing the resemblance, so maybe it's just you :rolleyes:

09-01-2003, 01:32 PM
Hmm, you might be right after all...

09-01-2003, 01:54 PM
o good i finally get to kill collin farrel :D

(***** K98)

hehe jk

09-03-2003, 10:59 AM
The models are great, I like them alot!

If you would like some constructive critisism for a possible future update, the spade should be removed from the helmets. It specifically signifies the 506th Parachute Infantry Regiment of the 101st.

Here (http://www.toppots.net/field_markings.html) is a good link for alot of U.S. WW2 helmet markings.

09-03-2003, 08:36 PM
Do you want to make a version without the un-opened parachutes on the back? :D

09-04-2003, 05:45 AM
Paras without the parachute stuff was actually gonna be a project for me sometime (with equipment like a flashlight and some other stuff) after the Brits I'm working on now but I'm doing a quickie fix with just the default equipment for someone else and I'd be happy to provide the link if you'd like(it'll be done sometime this weekend - sorry, just busy with school).

On another note, thanks for pointing that out Arsenal, that's a good site and I'll be sure to fix that kind of stuff next time (I had just jacked those helmets off of defaults). :D

09-05-2003, 12:20 AM
The links are not working... :(

09-05-2003, 04:03 AM
I hope U'll make version with proper animations when 1.1 comes out...cause there are going to be some new anims in 1.1

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.