MWipF - DoD_NoName


Dead
08-28-2003, 11:46 PM
Hawk released DoD_Temple and now he beginns working on a other map again :D He hasn't set a name yet and the progress of the map is ca. 20 percent:

http://www.n3x7g4m3.de/skydiver/dod_noname/dod_noname1.jpg
http://www.n3x7g4m3.de/skydiver/dod_noname/dod_noname2.jpg
http://www.n3x7g4m3.de/skydiver/dod_noname/dod_noname3.jpg
http://www.n3x7g4m3.de/skydiver/dod_noname/dod_noname4.jpg
http://www.n3x7g4m3.de/skydiver/dod_noname/dod_noname5.jpg
http://www.n3x7g4m3.de/skydiver/dod_noname/dod_noname6.jpg

If you got a possible name for this map, post it in here :)

08-28-2003, 11:58 PM
maby somethin like dod_sexyassmap. it looks really nice!i like the idea of the fields around a town, maby add some more... also the textures look alittle repettive. as for a name... maby figgure out what the name of the town the allies invade in BoB ep4, because it looks really simmilar to that.

Kehldon
08-29-2003, 01:01 AM
Dead: Is this hawk familiar with r_speed problem? I meen it looks really great but it actually looks too great...

Its not much use releaseing another 2k wpoly map....

08-29-2003, 05:03 AM
yeap it looks great, i hope the r-speeds are fine. I don't know about the name but hopefully it will be a flag map.....

S-Bolt--
08-29-2003, 05:09 AM
looks nice etc, but the city/village looks lil bit too cramped, like thin roads etc, but looks nice tho

skdr
08-29-2003, 06:19 AM
Looks pretty nice. Please post a picture where you can see wpolys in this picture.

http://www.n3x7g4m3.de/skydiver/dod_noname/dod_noname5.jpg

Bleibringer
08-29-2003, 09:02 AM
Originally posted by gen.mckee
maby figgure out what the name of the town the allies invade in BoB ep4, because it looks really simmilar to that.

Hi,

I am already working on that one, here´s the (very early) WiP of my project of dod_nuenen (http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=10336&highlight=dodnuenen).

...will be continued after finishing dod_tobruk (http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=14124) !


Greetz Bleibringer

RA7
08-29-2003, 09:22 AM
Sexy as always..:-)

Kraut-Killer
08-29-2003, 09:23 AM
wow! thats looks really great!

i don't know why noone likes temple. yes it has some r_speed and stuck problems but the map is really funny.:)

and yes, please make it a flag map! please!

08-29-2003, 12:57 PM
work on the church, yes there were funky little churches. but that looks like a big church missing all the big bits. other than that looks great, try not to float the stone walkways like that, drop them to 2 units high or something and cover the edge with a wedge brush if you wanna avoid spilitting the ground brush.

CptMuppet
08-29-2003, 06:59 PM
Looks like a simpler version of Kraftsoff to me!

Sort out ur brushes (rather simplistic, unrealistic, lazily laid out- ie you've cut corners here and there that make for a sloppy appearance- look at the damn roofs).

Very bright textures... reminds me of... Mario 64/cs_italy slightly texture wise! Cs_italy is rather cartoony in my mind.

It reminds me of an old QUAKE custom map in appearance (now some noob'll say "HL runs on Quake"). But with WW2 textures instead of slimy marble, etc.

It needs a lot of work (see AB's comment).

Sorry dude!

Capt Winter
08-29-2003, 07:57 PM
Map looks good im assuming allies start out in a field of some kind and must attack a village, will the field surround the town, id like some fighting in the fields as well as town map looks good anyway and i know r speeds could become a problem good luck anyway looks good so far.

08-30-2003, 10:38 AM
Its a good looking map. Me loves the pic 5. Maybe you can call it dod_dike

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