ripa
08-25-2003, 05:13 PM
talvisoturi_pic1.jpg
If that doesn't work, try this:
talvisoturi_pic1.jpg
Yeah so I decided that today, I would start finishing up Finnpack. Then an inspiration hit and I was caught in the flow and I worked for hours on my first player model. I modeled it from scratch and I used the axis_medium as a reference so that it fits and I have joints in the right places. The hands have individual fingers.
Now I'm like omg look at the time I must type two essays so I'll have to finish tomorrow or the day after. All it needs is a hood and different equipment for different classes. Ammo pouches, grenades, a knife, a cool belt thing that goes around your shoulder and maybe a bag thing and a pistol holster.
Right now it's using the default dod face. Dunno if I'm gonna remodel that... maybe add a few polys here and there. I hope I won't have to deal with "Too many vertices" D:!:rolleyes:
lol btw here's a close-up pic of the boots D:
bewts_pic1.jpg
this is the helmet (German WW1 Stahlhelm m/16)
m16_pic1.jpg
If that doesn't work, try this:
talvisoturi_pic1.jpg
Yeah so I decided that today, I would start finishing up Finnpack. Then an inspiration hit and I was caught in the flow and I worked for hours on my first player model. I modeled it from scratch and I used the axis_medium as a reference so that it fits and I have joints in the right places. The hands have individual fingers.
Now I'm like omg look at the time I must type two essays so I'll have to finish tomorrow or the day after. All it needs is a hood and different equipment for different classes. Ammo pouches, grenades, a knife, a cool belt thing that goes around your shoulder and maybe a bag thing and a pistol holster.
Right now it's using the default dod face. Dunno if I'm gonna remodel that... maybe add a few polys here and there. I hope I won't have to deal with "Too many vertices" D:!:rolleyes:
lol btw here's a close-up pic of the boots D:
bewts_pic1.jpg
this is the helmet (German WW1 Stahlhelm m/16)
m16_pic1.jpg