travis
08-25-2003, 06:43 AM
################################################## #
# Batch Compiler Zoners Spec #
################################################## #
################################################## #
# Please report bugs to: ryansgregg@hotmail.com #
################################################## #
Written At: 25/08/2003 10:38:35 PM
BC Version: 2.0.3.1
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: "C:\Program Files\Day of Defeat\map utilities\hlcsg.exe"-wadinclud
e dod_avalanche.wad -wadinclude dod_vicenza.wad -wadinclude dod_anzio.wad -wadin
clude dod_donner.wad -wadinclude hlbasics.wad -wadinclude dod_narby.wad -wadincl
ude dod_caen.wad -wadinclude "C:\Program Files\Day of Defeat\dod\dod_jagd.wad"-w
adinclude "C:\Program Files\Day of Defeat\dod\dod_flash.wad"-texdata 6000 "C:\Pr
ogram Files\Day of Defeat\ggg2.map"
Entering C:\Program Files\Day of Defeat\ggg2.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 6144000 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[dod_avalanche.wad]
[dod_vicenza.wad]
[dod_anzio.wad]
[dod_donner.wad]
[hlbasics.wad]
[dod_narby.wad]
[dod_caen.wad]
[C:\Program Files\Day of Defeat\dod\dod_jagd.wad]
[C:\Program Files\Day of Defeat\dod\dod_flash.wad]
2 brushes (totalling 12 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90 %... (1.16 seconds)
SetModelCenters:
50%... (0.09 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90 %... (2.55 seconds)
Including Wadfile: \program files\day of defeat\dod\dod_anzio.wad
- Contains 15 used textures, 25.00 percent of map (133 textures in wad)
Including Wadfile: \program files\day of defeat\dod\dod_vicenza.wad
- Contains 5 used textures, 8.33 percent of map (110 textures in wad)
Including Wadfile: \program files\day of defeat\dod\dod_donner.wad
- Contains 5 used textures, 8.33 percent of map (124 textures in wad)
Including Wadfile: \program files\day of defeat\dod\hlbasics.wad
- Contains 1 used texture, 1.67 percent of map (21 textures in wad)
Including Wadfile: \program files\day of defeat\dod\dod_narby.wad
- Contains 3 used textures, 5.00 percent of map (76 textures in wad)
Using Wadfile: \program files\day of defeat\dod\dod_flash.wad
- Contains 6 used textures, 10.00 percent of map (71 textures in wad)
Using Wadfile: \program files\day of defeat\dod\dod_jagd.wad
- Contains 10 used textures, 16.67 percent of map (111 textures in wad)
Including Wadfile: \program files\day of defeat\dod\dod_caen.wad
- Contains 15 used textures, 25.00 percent of map (100 textures in wad)
added 2 additional animating textures.
Texture usage is at 3.44 mb (of 5.86 mb MAX)
5.95 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: "C:\Program Files\Day of Defeat\map utilities\hlbsp.exe"-texdata 6
000 "C:\Program Files\Day of Defeat\ggg2.map"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 6144000 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\Program Files\Day of Defeat\g
gg2.prt'
4.70 seconds elapsed
----- END hlbsp -----
g_fastvis = true
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: "C:\Program Files\Day of Defeat\map utilities\hlvis.exe"-fast -tex
data 6000 "C:\Program Files\Day of Defeat\ggg2.map"
613 portalleafs
2068 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 6144000 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ on ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90 %... (2.45 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 420 and 423:
(-2923.330 871.889 -345.706)
(-2925.693 870.391 -383.000)
(-2926.000 871.000 -383.000)
(-2991.700 1017.000 -288.100)
(-2989.863 1017.000 -266.129)
average leafs visible: 408
g_visdatasize:45319 compressed from 47201
4.44 seconds elapsed
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: "C:\Program Files\Day of Defeat\map utilities\hlrad.exe"-texdata 6
000 "C:\Program Files\Day of Defeat\ggg2.map"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 6144000 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
2517 faces
Create Patches : 14191 base patches
0 opaque faces
138719 square feet [19975560.00 square inches]
1 direct lights
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90 %... (51.89 seconds)
visibility matrix : 12.0 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90 %... (75.86 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90 %... (30.81 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90 %... (9.56 seconds)
Transfer Lists : 8157770 : 8.16M transfers
Indices : 4925724 : 4.70M bytes
Data : 32631080 : 31.12M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90 %... (2.23 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90 %... (3.56 seconds)
174.92 seconds elapsed [2m 54s]
----- END hlrad -----
Press any key to continue . . .
# Batch Compiler Zoners Spec #
################################################## #
################################################## #
# Please report bugs to: ryansgregg@hotmail.com #
################################################## #
Written At: 25/08/2003 10:38:35 PM
BC Version: 2.0.3.1
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: "C:\Program Files\Day of Defeat\map utilities\hlcsg.exe"-wadinclud
e dod_avalanche.wad -wadinclude dod_vicenza.wad -wadinclude dod_anzio.wad -wadin
clude dod_donner.wad -wadinclude hlbasics.wad -wadinclude dod_narby.wad -wadincl
ude dod_caen.wad -wadinclude "C:\Program Files\Day of Defeat\dod\dod_jagd.wad"-w
adinclude "C:\Program Files\Day of Defeat\dod\dod_flash.wad"-texdata 6000 "C:\Pr
ogram Files\Day of Defeat\ggg2.map"
Entering C:\Program Files\Day of Defeat\ggg2.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 6144000 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[dod_avalanche.wad]
[dod_vicenza.wad]
[dod_anzio.wad]
[dod_donner.wad]
[hlbasics.wad]
[dod_narby.wad]
[dod_caen.wad]
[C:\Program Files\Day of Defeat\dod\dod_jagd.wad]
[C:\Program Files\Day of Defeat\dod\dod_flash.wad]
2 brushes (totalling 12 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90 %... (1.16 seconds)
SetModelCenters:
50%... (0.09 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90 %... (2.55 seconds)
Including Wadfile: \program files\day of defeat\dod\dod_anzio.wad
- Contains 15 used textures, 25.00 percent of map (133 textures in wad)
Including Wadfile: \program files\day of defeat\dod\dod_vicenza.wad
- Contains 5 used textures, 8.33 percent of map (110 textures in wad)
Including Wadfile: \program files\day of defeat\dod\dod_donner.wad
- Contains 5 used textures, 8.33 percent of map (124 textures in wad)
Including Wadfile: \program files\day of defeat\dod\hlbasics.wad
- Contains 1 used texture, 1.67 percent of map (21 textures in wad)
Including Wadfile: \program files\day of defeat\dod\dod_narby.wad
- Contains 3 used textures, 5.00 percent of map (76 textures in wad)
Using Wadfile: \program files\day of defeat\dod\dod_flash.wad
- Contains 6 used textures, 10.00 percent of map (71 textures in wad)
Using Wadfile: \program files\day of defeat\dod\dod_jagd.wad
- Contains 10 used textures, 16.67 percent of map (111 textures in wad)
Including Wadfile: \program files\day of defeat\dod\dod_caen.wad
- Contains 15 used textures, 25.00 percent of map (100 textures in wad)
added 2 additional animating textures.
Texture usage is at 3.44 mb (of 5.86 mb MAX)
5.95 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: "C:\Program Files\Day of Defeat\map utilities\hlbsp.exe"-texdata 6
000 "C:\Program Files\Day of Defeat\ggg2.map"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 6144000 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\Program Files\Day of Defeat\g
gg2.prt'
4.70 seconds elapsed
----- END hlbsp -----
g_fastvis = true
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: "C:\Program Files\Day of Defeat\map utilities\hlvis.exe"-fast -tex
data 6000 "C:\Program Files\Day of Defeat\ggg2.map"
613 portalleafs
2068 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 6144000 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ on ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90 %... (2.45 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 420 and 423:
(-2923.330 871.889 -345.706)
(-2925.693 870.391 -383.000)
(-2926.000 871.000 -383.000)
(-2991.700 1017.000 -288.100)
(-2989.863 1017.000 -266.129)
average leafs visible: 408
g_visdatasize:45319 compressed from 47201
4.44 seconds elapsed
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: "C:\Program Files\Day of Defeat\map utilities\hlrad.exe"-texdata 6
000 "C:\Program Files\Day of Defeat\ggg2.map"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 6144000 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
2517 faces
Create Patches : 14191 base patches
0 opaque faces
138719 square feet [19975560.00 square inches]
1 direct lights
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90 %... (51.89 seconds)
visibility matrix : 12.0 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90 %... (75.86 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90 %... (30.81 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90 %... (9.56 seconds)
Transfer Lists : 8157770 : 8.16M transfers
Indices : 4925724 : 4.70M bytes
Data : 32631080 : 31.12M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90 %... (2.23 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90 %... (3.56 seconds)
174.92 seconds elapsed [2m 54s]
----- END hlrad -----
Press any key to continue . . .