08-18-2003, 10:44 AM
well... i tried out Jeds new HLMV and saw the little origin thingy and was like woah! this makes origins a lot ezier.
ex. -- the prob
i decompile, edit the QC of a colt model.
i type in the origins. $origin -1 1 1
compile it back, then check jeds HLMV. somehow, the y axis is like at a -25, so i hafta go back and edit the QC with -1 -25 1 to get it to the CORRECT origins i want.
i tried this with other models, and i hafta do that same thing to everyone.
am i doing something wrong?
ex. -- the prob
i decompile, edit the QC of a colt model.
i type in the origins. $origin -1 1 1
compile it back, then check jeds HLMV. somehow, the y axis is like at a -25, so i hafta go back and edit the QC with -1 -25 1 to get it to the CORRECT origins i want.
i tried this with other models, and i hafta do that same thing to everyone.
am i doing something wrong?