Release: para_lecave


travis
08-15-2003, 05:46 PM
this is basically a "fun" map ive been working on for 2 days and its done, its k98 vs k98.

screenshot
http://www.dodstudios.net/uploads/uploads/para_lecave.jpg

download
http://randomshaus.tripod.com << go here and click on "click here to download file" sorry bout that but cant get too much for free :D

enjoy.

Jix
08-15-2003, 08:15 PM
Hey...it's pretty fun for a "fun" map. Other than that...it's better than any map I could ever make.

Jix

monte
08-15-2003, 08:36 PM
Random, promise me you will never make a map, that consists of a small box, with 4 smaller boxes, textured with a snow texture, with every weapon in the game lying at the spawns...

promise me... please?

travis
08-15-2003, 09:07 PM
snow texture?

Gorbachev
08-15-2003, 09:46 PM
*hangs head*

I wouldn't mind this if it looked nicer, but as is it's not my kind of map.

travis
08-15-2003, 10:12 PM
:( i made it for a mate and thought other might like to play it also.

08-15-2003, 11:00 PM
its okay as a small fun map for some messing around on LAN. GJ on that. but it takes a lot moer work to make a "proper" map I'll give you a better review then.

travis
08-15-2003, 11:15 PM
like i said this was made to specification, someone elses that is. never intended to be a proper map, im having troubles with my proper map - its rendering everything, even things the player cant see like underground and ****e. its very close to finnished but i cant figure out why hlvis is doing its job properly.

08-15-2003, 11:19 PM
so your VIS blocking isn't working? thats always annoying. have you treid using a HINT brush to cut along areas so HL has it better set what area is what to render?

Also remember entitys don't block VIS. even though u can't see through them the game can. also the engine dosne even need a 1px gap to see through it.

travis
08-16-2003, 06:20 AM
mt maps a rather open map, any tutorials that can help me stop it from rendering the whole thing>?

08-16-2003, 01:23 PM
well I'm not a person with a 10ft long list of tuts. If i need one for someone I pop over to VERC (http://collective.valve-erc.com/) and look. if you posted some screenies with
gl_wireframe 2
on then i could help better.

Plato
08-16-2003, 01:27 PM
Is that my cinder block texture?

Airborne506
08-16-2003, 06:51 PM
B-U-S-T-E-D-!

Plato
08-16-2003, 09:26 PM
Originally posted by Airborne506
B-U-S-T-E-D-!

Not really, i just wondered.

Its nice to see someone actually use my work

travis
08-17-2003, 08:02 PM
ive only used some of the normal dod wads in here so i dont think so

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.