[WIP] Vctrmaster K98


Dillinger
08-12-2003, 05:32 PM
Well, here's my WIP thread about skinning this great model.
Just finished up the wood and bullet clip. I'm about to start the metal. Here's a look at how it's going so far. Input welcome!

Otacon
08-12-2003, 05:57 PM
Looks great, like the rest of your work. It's too bad he took the sling off of the model though =/

08-12-2003, 05:58 PM
Looks great. That tube above the bullets is supposed to be a shell.

Plastic Fantastic Lover
08-12-2003, 06:46 PM
Dillinger, if this isn't released soon........*thinking*......*thinking*.....THERE WILL BE REPERCUSSIONS, OH MY YES!

Fook the p and w models, get this bad boy out the door!

Dillinger
08-12-2003, 06:52 PM
Originally posted by Vctrmaster
Looks great. That tube above the bullets is supposed to be a shell. That's what I thought, but there's no place in the mesh to texture that shell, as it takes the stripper clip and uses it's texture. :confused:

08-12-2003, 06:56 PM
Leave it for now I'll use some other shell.

Dillinger
08-12-2003, 06:57 PM
Does it actually show the shell model when you eject a shell? It should use the default shell_medium.mdl

08-12-2003, 07:09 PM
That yellow just wont do! j/k :P Lookin good man.

08-12-2003, 07:17 PM
Which mesh are you using?

Dillinger
08-12-2003, 07:52 PM
1st One. By the time you released the 2nd, I already had the wood done and didn't feel like redoing it.

Coleslaw
08-12-2003, 08:07 PM
Nice job, looking forward to an alternative model to Ls3's (it's an oldy but still really well done) and the default.

08-12-2003, 08:07 PM
I got devin to convert to a v model. so expect that soon.

08-12-2003, 08:19 PM
is that a w_model?

08-12-2003, 08:22 PM
yes

sCk
08-13-2003, 01:02 PM
my adaptation of the poly skin (on the ls3 model)

NOTE: The mesh has errors...

Toxic Waist
08-13-2003, 06:13 PM
That's a very nice looking Kar... Very nice.

Brutal
08-14-2003, 06:22 PM
So many gr8 skins for this model, it would be mad if they were all released as 1 big pack:D thyre all gr8...gj dillinger

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