more problems
[Wiking]Keller
08-10-2003, 12:34 PM
1. I can't find a link to the file model_zoo
2. When I check my map for problems it says, "Solid Entity (func_illusionary) is empty", when I hit Fix it does nothing and when I click go to error nothing happens. How can I find this problem? When I try to run the map it hangs on Validating Game Resources and never loads.
3. Is there a way to get "info_initial_player_axis/allies"? Is this an old feature that is no longer available?
Ginger Lord
08-10-2003, 12:41 PM
1. Search
2. Ignore the error
3. No longer needed
[Wiking]Keller
08-10-2003, 12:44 PM
Originally posted by Ginger Lord
1. Search
2. Ignore the error
3. No longer needed
1. I did, the forums and Google.
2. ok?
3. Thanks :D
See any problems?
** Executing...
** Command: Change Directory
** Parameters: C:\Program Files\Day of Defeat
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve Hammer Editor\maps\dod_berg.map" "C:\Program Files\Day of Defeat\dod\maps\dod_berg.map"
** Executing...
** Command: C:\EP1\DODMAP~1\hlcsg.exe
** Parameters: "C:\Program Files\Day of Defeat\dod\maps\dod_berg"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\EP1\DODMAP~1\hlcsg.exe "C:\Program Files\Day of Defeat\dod\maps\dod_berg"
Entering C:\Program Files\Day of Defeat\dod\maps\dod_berg.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.81 seconds)
SetModelCenters:
10%...20%...30%...40%... (0.06 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90 %... (2.52 seconds)
Using Wadfile: \program files\day of defeat\valve\halflife.wad
- Contains 3 used textures, 7.89 percent of map (3116 textures in wad)
Using Wadfile: \program files\day of defeat\dod\kami-platinum.wad
- Warning: Larger than expected texture (348972 bytes): '{K_TREE4'
- Contains 35 used textures, 92.11 percent of map (774 textures in wad)
Texture usage is at 1.78 mb (of 4.00 mb MAX)
3.80 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\EP1\DODMAP~1\hlbsp.exe
** Parameters: "C:\Program Files\Day of Defeat\dod\maps\dod_berg"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\EP1\DODMAP~1\hlbsp.exe "C:\Program Files\Day of Defeat\dod\maps\dod_berg"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\Program Files\Day of Defeat\dod\maps\dod_berg.prt'
4.02 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\PROGRA~1\DAYOFD~1\dod.exe
** Parameters: +map "dod_berg"
Ginger Lord
08-10-2003, 12:54 PM
Originally posted by [Wiking]Keller
Using Wadfile: \program files\day of defeat\dod\kami-platinum.wad
- Warning: Larger than expected texture (348972 bytes): '{K_TREE4'
Dont use Kami-Platinum as a whole wad . Make a smaller wad with Wally using only the textures you need from it
-iNw-Andy
08-10-2003, 03:26 PM
2. Don't ignore the error...click "Go to" and then close the problems window and hit the delete key. When a solid entity is empty, it exists but there's no solid object there. In other words, it takes up memory but doesn't exist. Selecting it and deleting it will fix that.
[Wiking]Keller
08-10-2003, 06:00 PM
Thanks Andy, that removed the problem but I'm still not able to run the map. I'm stuck 3/4 of the way through Validating Game Resources.
Also, why do I keep getting the error "There is no player start" when there are player starts?
are there info_player_starts, if so delete them, they arn't needed.
if there are info_player_axis/allies and the problem is in Hammer, then its just Hammer being dumb.
[Wiking]Keller
08-10-2003, 09:20 PM
ok thanks.
Map #1 is done. I'll post pics when I find a host for the map.
haircut
08-11-2003, 03:13 AM
Answer to number one:
http://www.mardymouse.co.uk/modules.php?name=Downloads&d_op=getit&lid=37
[Wiking]Keller
08-11-2003, 03:34 PM
thanks haircut.
Day of Defeat Forum Archive created by
Neil Jedrzejewski.
This in an partial archive of the old Day of Defeat forums orignally hosted by
Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.