a few noob questions...


PeeZwee
08-08-2003, 05:57 PM
Q: Is it possible to have a map were all the fighting will take place onboard a moving train or it will lag to much?

Q:Can i map everything (building, terran etc.) using func_wall or it's bad for r_speed? What should i use instead?

Q:Does someone know where i can find a set of train texture (wad format) like the one in dod_stuka, cuz i can't find one (i search) and can't make one ( i tried)

thanx.

Capt Winter
08-08-2003, 06:13 PM
Im guessing u want to make a train map, is it going to be where each team spawns inside one part of the train and they go from cabin to cabin if so then just darkin the windows to prevent anyone from looking out of the train and u don't have to have it move .

Mythic_Kruger
08-09-2003, 03:21 AM
Hi peezwee :)

1. Yes. It will be a lot of fun.
Problems will happen if you want to use doors inside, using the Movewith property :rolleyes: .
You could make a very big map using the WHOLE Hammer space.
The r_speeds won't be a problem at all.

2. No. http://www.slackiller.com/tommy14/rspeeds.htm
Type r_speeds in the Index of the Hammer help files to have concrete examples with func_walls.

3. Search in the MSA (Models Sprites Animations) forum, there was a set released some time ago.
You probably have the right to use the textures of de_train from CS, if you give credit to the author.

08-09-2003, 11:54 AM
1) heres the thing, you need to think about it.
if a train is moving you dont move inside the train. the map is for a player. if the world inside the train is still to the plyer make it still.
what Im saying is make inside the train still, but make the outside move instead. helluv a lot less complicated and has a helluv a lot less glitches too.

2) NO! entitys don't block VIS calculations, if there is nothing to block VIS the entrie map would be rendered at once. also you would have a leak whihc means you couldn't render lighting properly.

PeeZwee
08-09-2003, 10:30 PM
:) tanx a lot for the infos.

Mythic_Kruger
08-10-2003, 05:27 AM
1) heres the thing, you need to think about it.
if a train is moving you dont move inside the train. the map is for a player. if the world inside the train is still to the plyer make it still.Hmmm... Create a moving func_train or a func_tracktrain, you can walk, jump, run, crouch and prone inside. Just make the players spawn before the train starts.

What is quoted above is true if you try to walk on a func_breakable using the Movewith property.
Note: the dod_trigger_sandbag Movewith property does not work either :(

08-10-2003, 04:35 PM
thats just te thing though, with a moving func_train you have all the problems with area to move around in, viewing the entire train at once, movewith on entitys, etc.

its just sooo much simpler to make the train sitll, but the environment moving.

TheNomad
08-10-2003, 05:56 PM
forget about the train moving, have the sky, scenery move, with a simple func_conveyor which makes the texturs (eg of a tunnel) move.

PeeZwee
08-10-2003, 10:51 PM
Could it work if the players spawn only once on the moving train?

... have the sky, scenery move, with a simple func_conveyor
Is the scenery only a moving texture or it is different background like station, mountain, forest etc, and will they come one after another like a ferris wheel?

(i have stuka's wad, i just need some engine texture. still looking.)

TheNomad
08-11-2003, 04:03 AM
the texture will be like a conveyor belt, so it would be best to do a tunnel, and have the tunnel texture moving backwards, so it seems as if the train is moving fowards.

u could try this with sky or scenery, but it would be harder to pull off.

Mythic_Kruger
08-11-2003, 06:10 AM
peezwee check your PM inbox please :rolleyes:

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.