Pah! Who needs HL2 for facial animation


Trp. Jed
08-08-2003, 09:29 AM
I got bored...

(open it in the Half-Life model viewer and zoom out a bit)

- Jed

08-08-2003, 09:55 AM
It isn't the hl2 g-man, but what the hell! Looks very nice!

MeNKeH
08-08-2003, 10:43 AM
LOL

MaRzY
08-08-2003, 12:02 PM
Hell i thought it was going to turn green, great start Jed...:)

Landser
08-08-2003, 12:33 PM
Thats nice.
Do you plan to release them with a player pack?

08-08-2003, 12:58 PM
Hmm, intereasting yet nice! :D

Otacon
08-08-2003, 01:21 PM
That thing is creepy, it's gonna give me nightmares :eek:

It is impressive though.

Trp. Jed
08-08-2003, 02:56 PM
Originally posted by Landser
Thats nice.
Do you plan to release them with a player pack?

If theres enough interest for me to do it.

- Jed

08-08-2003, 11:12 PM
He looks rather....confused? You should add little flys spinning around his head, It looks as if hes trying to stare them down @_@ :p

Dr. Crawford
08-08-2003, 11:18 PM
looks a lot like the BF1942 idle face anims.

Coleslaw
08-08-2003, 11:21 PM
It would be good if it didn't jump like it does at the end.

I'm sure when you made it, you didn't plan it for a player pack. It would benefit if it looped a smooth animation, like the last part of the facial expression was the same as the first.

Joe Anderson
08-08-2003, 11:49 PM
HOLY HELL THATS AWESOME!!!!!! I want to tweak the hell out of DOD before HL2 comes out and this is one perfect way to do it :) You are well on your way to being a god....or at least a demigod:)

Anderson

08-09-2003, 12:43 AM
It looks at me funny... Good Work.

Sgt.Sinister
08-09-2003, 02:09 AM
A set of those would be good for the dod idle animations.

[SoS]Schlex
08-09-2003, 03:28 AM
looks very great !

can u make some faces and put it into th us - brit - german player models ? ;) hmmm or the dod team can add this to the next update :)

Sgt.Sinister
08-09-2003, 03:56 AM
Jed, I've PMed you.

Glidias
08-09-2003, 07:37 AM
Makes me wonder though, does Pixar animate their facial characters with bones like how we do it in HL/DoD/RTCW? Do they assign vertices to bones and such?

Trp. Jed
08-09-2003, 09:23 AM
Originally posted by RemeberingNever
He looks rather....confused? You should add little flys spinning around his head, It looks as if hes trying to stare them down @_@ :p

Well its not meant to be a serious animation, its just showing all the ranges of motion in the face.

Originally posted by
Dr. Crawford
looks a lot like the BF1942 idle face anims.

I wouldnt know, I've never played it.

Originally posted by
Coleslaw
It would be good if it didn't jump like it does at the end.

I'm sure when you made it, you didn't plan it for a player pack. It would benefit if it looped a smooth animation, like the last part of the facial expression was the same as the first.

Its just a goof I made with the keyframe in Milkshape, it probably wouldnt do it in a final version.

Originally posted by
[SoS]Schlex
can u make some faces and put it into th us - brit - german player models ? hmmm or the dod team can add this to the next update

For each different face you have to re-rig the bones and re-animate each animation that uses them. Considering the variations in the US, German and British faces you'd probably end up with about a 1000 animation SMDs.

- Jed

Faceman
08-09-2003, 02:41 PM
nice work as usual there Jed.

Russ. Conscript
08-09-2003, 06:57 PM
1000 animation SMDs..? can the compiler handle that? i dont think it can... because it would be cool if it did.

although im sure thats a hell of alot of work right there, i know i wouldent have the time and energy to make face animations for everyhting..
but very cool, good to know weve still got some active animators in the community. thats soemthing that weve had a lack of. (with he exception of Klown and Glim. lol and glim just came out of hiding :p )

Trp. Jed
08-09-2003, 07:22 PM
Originally posted by Russ. Conscript
1000 animation SMDs..? can the compiler handle that? i dont think it can... because it would be cool if it did.

No, what happens is for each nations models that use a different shaped head you need to have different bones and adjust the animations.

So, if each country has 346 animations in the models, you have to have a set for each country.

That would give you 1000+ if you were going to do it for all models.

- Jed

gabagoo
08-28-2003, 12:17 AM
wow dude thats brilliant:cool:

if you ever make a player pack with these make the shoot animation play a facial expression of him grinding his teeth like gaurnere from BoB:D

08-28-2003, 03:07 PM
nice i like it.

btw this has been done before for sven coop and single player hl, someone converted the playstation half-life models over to the pc using an emulator or something and they have moving eyes and mouths, very high poly too.

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.